I just got Warlords on Friday and even though I had read the reviews on it from here and other places, I guess I wasn't paying attention.
Holy cow, Batman.. Warlords totally changes about the entire game. Not because of the (IMO) odd/sub-par importance of the actual Warlord unit, but because of the Unique Buildings.
We had many very lively and informative discussions in the past particularly about specialists. So much so that I was convinced that Firaxis wanted to almost force you to employ specialists in order to be successful at the higher levels.
Well, if there was any doubt before.. there shouldn't be any, with the introduction of UBs that almost all alter the availability of specialists.
I haven't played that many games (only one actually), but from reading the manual it appears you can start assigning specialists far earlier in this game than you could in vanilla CivIV, and that has huge implications for strategy.. especially with regard to GPPs.
The Madrassa replaces the Library and instead of just being able to assign two scientists, you can now assign two scientists AND two priests!
The Obelisk replaces the Obelisk (ha!) and now intead of just getting +1 culture, you can also assign two priests! This comes almost immediately, so its not a matter of time to research.. only time to grow so you can afford the specialists. Huge, if leveraged properly, IMO.
The Salon gives 1 free artist. What? Is that a misprint? Observatories are things that are built in many cities anyway, and now they're giving you 1 free artist for each?
The Assmbly Plant gives the chance to turn two extra citizens into engineers, The Odeon gives culture instead of happiness (does the Colosseum still give happiness) but can turn 2 citizens into artists..
It goes on, my purpose here wasn't to list all the UB attributes, but to merely point out the huge strategic implications of all these extra available specialists. And also to note that obviously Firaxis didn't think we were using artists properly, because that seems to be the most available specialist in Warlords... which has implications on its own.
By the way, I put this in here instead of in Warlords because.. well, it's strategy related and the Warlords forum doesn't seem to be very active. Feel free to move it, if the Mods want.
(Oh.. and I also noticed that Engineer specialists are still extremely limited, which reinforces my previously discussed belief that they are the most powerful of all)
Holy cow, Batman.. Warlords totally changes about the entire game. Not because of the (IMO) odd/sub-par importance of the actual Warlord unit, but because of the Unique Buildings.
We had many very lively and informative discussions in the past particularly about specialists. So much so that I was convinced that Firaxis wanted to almost force you to employ specialists in order to be successful at the higher levels.
Well, if there was any doubt before.. there shouldn't be any, with the introduction of UBs that almost all alter the availability of specialists.
I haven't played that many games (only one actually), but from reading the manual it appears you can start assigning specialists far earlier in this game than you could in vanilla CivIV, and that has huge implications for strategy.. especially with regard to GPPs.
The Madrassa replaces the Library and instead of just being able to assign two scientists, you can now assign two scientists AND two priests!
The Obelisk replaces the Obelisk (ha!) and now intead of just getting +1 culture, you can also assign two priests! This comes almost immediately, so its not a matter of time to research.. only time to grow so you can afford the specialists. Huge, if leveraged properly, IMO.
The Salon gives 1 free artist. What? Is that a misprint? Observatories are things that are built in many cities anyway, and now they're giving you 1 free artist for each?
The Assmbly Plant gives the chance to turn two extra citizens into engineers, The Odeon gives culture instead of happiness (does the Colosseum still give happiness) but can turn 2 citizens into artists..
It goes on, my purpose here wasn't to list all the UB attributes, but to merely point out the huge strategic implications of all these extra available specialists. And also to note that obviously Firaxis didn't think we were using artists properly, because that seems to be the most available specialist in Warlords... which has implications on its own.
By the way, I put this in here instead of in Warlords because.. well, it's strategy related and the Warlords forum doesn't seem to be very active. Feel free to move it, if the Mods want.
(Oh.. and I also noticed that Engineer specialists are still extremely limited, which reinforces my previously discussed belief that they are the most powerful of all)
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