The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We would have liked to release it earlier (it's ready),
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I have actually not built the great wall yet in any game but I have heard/read that if you build it it will not visually alter along with your cultural border when you expand although the effects of it will follow the cultural border.... do we know of this issue has been/will be fixed in the upcoming patch?
"Can we get a patch that puts Palin under Quayle?" - Theben
it would be weird to move the great wall. But sometimes I get it built so early, it just looks ugly surrounding only 2 cities. . Especially if those cities are in weird positions or against inland lakes.
Personally, I think you should have to have X walls up to build the Great Wall, X being the same number for your map size as other things.
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Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Originally posted by Solver
The walls visually stays where it was built by design, that's not a bug.
That's not an answer to what guermantes actually said.
He said that it visually stayed on the original cultural borders but worked for the new cultural borders, which is an issue.
I'm not sure if that's true or not btw. Just try to do justice on guermantes' post.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Originally posted by guermantes
I have actually not built the great wall yet in any game but I have heard/read that if you build it it will not visually alter along with your cultural border when you expand although the effects of it will follow the cultural border.... do we know of this issue has been/will be fixed in the upcoming patch?
Guermantes, to answer your question: The Great Wall's effects will continue even after your cultural borders grow past where the Wall is built visually. So, if you build another city outside your borders, it cannot be attacked by barbs.
It isn't a bug, and won't be patched. It was a design in the game. That's why so many people like the Great Wall, especially when playing Raging Barbs on higher levels.
I hope you didn't feel I was making fun of you with my last post. Any jokes I make are never made with ill intentions.
You can manually expand the Great Wall by using the world builder (Ctrl-W), City Edit Mode, Click on the city that has the Great Wall, Buildings Tab, Last Icon is the Great Wall, Click twice, once to deselect and then once to reselect. I like to move it when my border changes too much, mostly for aesthetic reasons, but sometimes it is graphically in my way and I don't notice resources etc. However, even if you don't move the wall, the effects stay and barbarians stay out of your space. I did have a bug once and a barbarian went around the corner of my wall. (I posted the screen shot). However, I love the wall and it's not only defensive capibilities, but offensive if you save a barbarian city and funnel the barbarians towards your hated neighbors.
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