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West Point Question (confused)

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  • #16
    I don't like to fight more than 1 war. It seems to really drag my growth and infrastructure development down. I fight 1 war to expand to get enough territory and cities.

    But yeah, I forgot to about attaching the generals to units. The warlords units never seemed that great to me, so I often made them a military instructor in my capitol which according to the graphic, supposedly gives 3 beakers as well.

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    • #17
      If you don't want to fight a war, use a unit to go beat up on barbarian cities ... they tend to crop up mid-game on untouched arctic and antarctic islands ... send a couple of good defensive units with it, and have it kill a barb ... sleep until healed, then kill another barb unit, ect, until it reaches the exp. level needed.

      Basically, use the barb city as a training ground, carefully conserving its independence until the unit is a good as you need it to be.

      Then smash the city with some other unit, and send your exemplar to your capital ASAP to save it.
      Last edited by kbarrett; September 26, 2006, 16:53.

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      • #18
        got 2 great generals last game because the Vikings kept attacking me.

        War really slows my economy though. But it seems like you guys war alot. How do you keep your economy and research up? I know, switch civics. It's tough without a spiritual civ. I just had anarchy with a passion.

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        • #19
          I don't keep my research rate up DURING war. It drops and there's little I can do about it. However, after the war, it usually climbs significantly higher than it was before. While the percentage may not, 70% of my current commerce production is significantly higher than 90% of the commerce I had before the war.
          Age and treachery will defeat youth and skill every time.

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          • #20
            Originally posted by Dis
            The warlords units never seemed that great to me, so I often made them a military instructor in my capitol which according to the graphic, supposedly gives 3 beakers as well.
            Only if you're running Representation.
            Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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            • #21
              yeah, noticed that my last game.

              One thing I do like about warlords, is the info for certain thing is updated constantly.

              So if someone researched fascism before you, it doesn't display the fact that you can get a great general from fascism, as someone already got it.

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              • #22
                Originally posted by Dis
                yeah, noticed that my last game.

                One thing I do like about warlords, is the info for certain thing is updated constantly.

                So if someone researched fascism before you, it doesn't display the fact that you can get a great general from fascism, as someone already got it.
                That's good, I didn't realise that.

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                • #23
                  I love it. And when a new tech list comes up for research, if you don't own any wonders that will go obsolete with the tech, it won't display those wonders will go obsolete. So when you hover over chemistry, if you don't own the partheon, it won't say that it will go obsolete with this tech. But if you do own it, it will be in red saying it goes obsolete.

                  And as I mentioned, if fascism hasn't been researched by anyone else, it will indicated you will get a great general if you are the first to research it.

                  And I mentioned the great generals will indicate it will give 3 beakers if you are running a representative goverment. But if not, it doesn't show it.

                  Warlords has a lot of nice little touches like that. I'm happy with it.

                  My last game I was only in one short war at the very in. No great general. And I conquered 2 cities. Crappy game though. I got a time victory.

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                  • #24
                    Not only does it mention whether or not you will get a Great General with Fascism, it does things like metion or not if you will found a religion with a given tech, or a Great Person with Music or Economics. Very slick.

                    Surprised me when I was looking at going for Philosophy and the display did not mention founding Taoism. Then I remembered seeing the notice earlier about Taoism being founded and things started making sense.
                    If you aren't confused,
                    You don't understand.

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                    • #25
                      Actually, I think that came about with patches, because I'm still running vanilla Civ and it tells me whether I'm going to found a religion if I research that tech.

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                      • #26
                        Originally posted by CerberusIV


                        You only have to have such a unit once in the game. If you get a unit with 17XP before you research Military Tradition and the unit gets killed next turn you should still be able to build West Point later.
                        Note that in addition to the XP you also need to promote the unit before you can build HE/WP. Once the unit is promoted it's expendable.

                        Edit: I play at Prince and Epic speed, not sure if the figures are different on other settings.
                        The XP requirements for building the military small wonders is the same regardless of game speed.

                        In Warlords the number of XP required to get a Great General increases by a factor of 2 at Epic and a factor of 3 at Marathon.
                        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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