i know i can't be the only person who feels like pretty much the entire naval aspect of civ4 is a joke. even on a map with multiple continents, its really not necessary to ever build any boats aside from galleons/transports, since you can easily just park at an AI border, declare war and unload, without worrying about your ships getting sunk. carriers are marginally useful, but only until you capture your first enemy city. i find they cost much more in resources to build and protect then they're worth.
first off, i think ships on the coast should be able to bombard enemy land units. this already makes them exponentially more useful in both offense and defense.
secondly, they should be able to bomb land tiles. i get the impression a lot of people didn't like C3C, but i thought it really improved the naval game for precisely this reason. in that expansion, if you bombed a land tile enough, first you'd strip the improvement, then the road, and finally you'd damage the land itself and leave a crater. crater were like pollution in that htey couldnt be worked, but took even longer to clean up. so you could wage a devasting war on another civ without ever landing a single ground unit by turning their entire coast into mud and starving half of their cities.
the third improvement i was thinking of was the cargo capacity of most ships. 3 units in a galleon and 4 in a transport just means i have to waste more time building more transports. it seems too low to me.
what do you guys think?
dont even get me started on planes...
first off, i think ships on the coast should be able to bombard enemy land units. this already makes them exponentially more useful in both offense and defense.
secondly, they should be able to bomb land tiles. i get the impression a lot of people didn't like C3C, but i thought it really improved the naval game for precisely this reason. in that expansion, if you bombed a land tile enough, first you'd strip the improvement, then the road, and finally you'd damage the land itself and leave a crater. crater were like pollution in that htey couldnt be worked, but took even longer to clean up. so you could wage a devasting war on another civ without ever landing a single ground unit by turning their entire coast into mud and starving half of their cities.
the third improvement i was thinking of was the cargo capacity of most ships. 3 units in a galleon and 4 in a transport just means i have to waste more time building more transports. it seems too low to me.
what do you guys think?
dont even get me started on planes...
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