Originally posted by Velociryx
Bronze still trumps Husbandry is most cases (opening up slavery and chop, plus the possibility of axes) whereas husbandry only opens up horses/chariots UNLESS you can immediately use the worker action that comes with it. If so, it delivers a one-two punch that compares favorably with the Bronze path. So if you have animals to put to pasture at start, Husbandry would be my default choice...otherwise, it's a crapshoot no matter what you pick. You may get horses, or you may not...you may get copper or you may not...anybody's guess.
-=Vel=-
Bronze still trumps Husbandry is most cases (opening up slavery and chop, plus the possibility of axes) whereas husbandry only opens up horses/chariots UNLESS you can immediately use the worker action that comes with it. If so, it delivers a one-two punch that compares favorably with the Bronze path. So if you have animals to put to pasture at start, Husbandry would be my default choice...otherwise, it's a crapshoot no matter what you pick. You may get horses, or you may not...you may get copper or you may not...anybody's guess.
-=Vel=-
Both of these start with hunting so you have the early scout and can start one immediately. These serve a multi-role of mapping the land, getting the goodies from huts and escorting/clearing path for the exposed settler.
Cyrus also benefits from getting his super-chariots and the +50% makes them dangerous to garrisons. In addition, his charisma helps by controlling whip damage and also giving you some highly promoted units for your attack. That said, my rush on Louis was a complete failure. He had at least two religions and his creative bonus makes his unpromoted archers tougher. Probably took my foot of the gas a bit on this attempt though to build granaries and the odd monument. And would have been far better to start attack on Paris rather than to take on the nearer city of Lyon.
Cathy, however, gives you another trick because you also start with Mining and can go straight to Bronze-Working. The border bumps at this stage in the game are also a big bonus allowing you to settle city-two optimally. In the trial I'm running I was able to settle on Ivory on the second turn and took the following route (Epic)
1) Build scout ASAP (6 turns)
2) Allow to grow by building warrior (9 turns)
3) Now start settler selecting hammer rich tiles
4) At Bronzeworking, switch to slavery
5) When possible whip out the settler (warrior follows next turn
In this manner, I had my settler moving to the second city site after 27 turns (3190 BC) although I had a little fortune to be given a flood plain (grow in 11 turns) and two more riverside Ivory sites in my city border (9 hammers toward settler when size 2).
The continuation of this is much of the same really. By switching to growth again you can start on the barracks and grow again. At size two, switch to worker and this can be rushed almost 15 turns after the original settler rush. Same trick with St Petersburg and you've got two quick workers and some growing cities for the pop.
Comment