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  • #16
    Well, fortunately the bugs with Warlords aren't particularly urgent, so waiting until October isn't much of an issue in my eyes. The big bugs people seem to be having (white noise sound issue, mehmed leaderhead) have fixes out already. Honestly, good job on the low amount of problems with Warlords
    - Dregor

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    • #17
      It's just stuff like building boats in river cities in the Chinese scenario, init?

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      • #18
        Originally posted by alexman
        but there are scheduling conflicts with our QA.
        I work in the QA dept at a media replication facility. We've often been blamed as the 'bottleneck' in the facilities processes. I had to laugh when I saw this, I showed some coworkers here and we all agree.... us QA guys get no love ! NONE ! lol
        DONT MAKE BANANA ANGRY !

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        • #19
          Originally posted by diemex
          .... us QA guys get no love ! NONE ! lol
          Well, you DO get to all the tedious stuff, don't you.

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          • #20
            Yeah, I work in QA (I am an analytical chemist at a pharmaceutical company). It really was the ****ty end of the stick...
            Speaking of Erith:

            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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            • #21
              Nothing against our QA. They do a great job. But at the moment if we have them test the patch, they would have to take people away from testing another of our projects. It's not their fault.

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              • #22
                Good to hear its coming in Oct.
                Surely this bring improvement regarding vassals ?

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                • #23
                  Originally posted by alexman
                  Nothing against our QA. They do a great job. But at the moment if we have them test the patch, they would have to take people away from testing another of our projects. It's not their fault.
                  I thought you used volunteers for testing patches and things?

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                  • #24
                    Originally posted by alexman
                    Nothing against our QA. They do a great job. But at the moment if we have them test the patch, they would have to take people away from testing another of our projects. It's not their fault.
                    No kidding. The job jar is always full here too.

                    First peice articles, customer returns, supplier audits, internal process audits.... it never ends. At least I know my job is fairly secure.
                    DONT MAKE BANANA ANGRY !

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                    • #25
                      I encountered two confirmed and one possible bug:

                      1) I connected a source of uranium only by railroad (not road), then replaced the town already there with a mine. But the uranium wasn`t listed as one of my resources. Therfore i couldn't build destroyers, because i owned no source of oil. Lateron, i connected aluminium via railroad + mine and everything went fine. Perhaps the replacement of the town caused the problem? (savegame available)

                      2) When the surviving units in a city with barracks which came under attack the turn before it was due to produce a new unit gained enough experience to be promoted, they caused the city to produce a unit without any experience (cannot verify by savegame and is difficult to reproduce)

                      3) In the three years that i own my computer now, I encountered the first two bluescreens ever when playing warlords. With the original CIV IV this never happened.

                      Playing Original US-Version patched to 1.61, Warlords german version.

                      Hope i could help, greetings from Germany!

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                      • #26
                        Can someone please explain me what QA is?

                        I'm not a native English speaker, and google fails me on this one. Even the standard repository of all knowledge (wikipedia) does not know what QA is, unless it means "Question and Answer" which I somehow doubt, in this case.

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                        • #27
                          1) I connected a source of uranium only by railroad (not road), then replaced the town already there with a mine. But the uranium wasn`t listed as one of my resources. Therfore i couldn't build destroyers, because i owned no source of oil. Lateron, i connected aluminium via railroad + mine and everything went fine. Perhaps the replacement of the town caused the problem? (savegame available)
                          Are you sure you have the required tech for uranium?

                          It's a little bit confusing at first, but some resources require a different tech to use than to see. Uranium becomes visible with Scientific Theory (or was it physics?) but you can only use it once you have fission.

                          For oil this works the same, but here you can't actually build the improvement until you have the required tech for it, so it doesn't cause the same confusion.

                          Since fission is rather out of the way on the tech tree, it's easy to get into a situation where you can see uranium, and have units that need it, but you can't use it, even while having it hooked up.

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                          • #28
                            Originally posted by Diadem
                            Can someone please explain me what QA is?
                            Quality Assurance. The people who are supposed to make sure stuff works.
                            "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

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                            • #29
                              This is probably the explanation (will try to verify it). But then this is a game flaw. And a bug is also there.

                              First, if i know not what it is and how to use it, how i am able to mine it and why after all?

                              Second, if suddenly something starts growing in my garden, but i don't know what it is good for, i should at least be able to trade it to someone who knows better. (e.g. we don't keep the big Ivory teeth from our tasty elephants after hunting, but if you want them, trade us some gunpowder for it ...) Now serious, it has to be in my resourcelist when i am able to mine it. This is definitely a bug.

                              But in my opinion, the better solution would be to make it not mineable until fission (like oil in your example). Ancient people sometimes saw oil on the surface, but didn't care about it for a long time. But if they wanted it nevertheless, they didn't know how to build a well.

                              What's about the second possible bug: Producing units without experience when others are due to level up in the city? Anyone saw this too?

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                              • #30
                                Originally posted by SComtesse
                                But in my opinion, the better solution would be to make it not mineable until fission (like oil in your example). Ancient people sometimes saw oil on the surface, but didn't care about it for a long time. But if they wanted it nevertheless, they didn't know how to build a well.
                                The trouble here is that Uranium is accessed with an ability that can be used on any arbitrary hill, and which comes into play way earlier. If you want to make it unmineable until fission, you probably want to change what the relevant worker action is.
                                Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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