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AI Nukes and Barbarians

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  • #46
    Originally posted by Blaupanzer
    Not seen a single nuke used in over 20 marathon-level games that made it to the point of availability. See the point on barbs, but the AI seldom leave a place for them for anything like that long -- if I don't take them out myself. The AI tends to settle in some very weird locations just to fill the space.

    Destroyer, was this game on other than an ancient start, perhaps?
    It was an Ancient start, but on a modified huge map.

    The artic wastes are so large that settling them so there is no "fog" is completely unfeasible.

    Thats one thing I would try to mod is the size of the artics on relation to the rest of the world, as this creates a lot of completely useless land.
    The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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    • #47
      Until the last three centuries, most of Earth has been a lot of useless land, and still is. A quarter of Earth's land is considered desert (this includes tundra). We still settle it (mostly): Las Vegas, Mecca, Murmansk in Russia. Logistically, no-one should be bothering to live in those places - there isn't much there. But we still do, for various reasons...

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      • #48
        Yes, but in the real world you can transport food there. In civ you can't.
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #49
          Originally posted by diemex
          You couldnt move on the rails.... but they did add a shield bonus !
          You also got the trade bonus.

          I always liked bulldozing fortifications in mid ocean ... a great place to park battleships.

          I also remember a Civ 2 multiplayer game that I got accused of cheating in ... the other players didn't realize you could start a mine on a hill, have another settler build a city there before the mine completes, and then get the mine bonus anyway once the settler was done improving the terrain ...

          Or the sentry - improve terrain - sentry - improve terrain - etc trick ... each improvement order between sentry-ing was counted by the game as a full turn spent on improving the tile ... instant improvement.

          Or attacking with armor on a rail line ... then sentry-ing. Then attack again ... repeat infinitely on all enemy units on rail lines until they are all gone or the unit dies ... but all in one turn .....

          There was a reason we had to give up on Civ 2 multiplayer.

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