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AI Nukes and Barbarians

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  • #16
    Not seen a single nuke used in over 20 marathon-level games that made it to the point of availability. See the point on barbs, but the AI seldom leave a place for them for anything like that long -- if I don't take them out myself. The AI tends to settle in some very weird locations just to fill the space.

    Destroyer, was this game on other than an ancient start, perhaps?
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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    • #17
      I have experienced tons of nukes in my games. I kind of like playing long games and typically set the games with no turn limit. It seems once nukes are availbable for any significant time everyone starts nuking the living bejeezus out of each other. I also play with tech trading turned off and I'm wondering if the computer thinks other civs have little to offer and thus are more prone to using nukes.

      I'd say my games towards the end goes something like this. Relative peace for a short amount of time, a war breaks out and everyone uses tons of nukes for a few turns, things settle down as civs make peace, a new war breaks out and another round of insanity. In a short time global warming is rampant and a once fun game is ruined by mutual insanity.

      I originally found this site because I was expecting others to have run into this and was hoping someone had a fix. I guess I'll try playing a game with the default options and see how it goes...

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      • #18
        Also, the games I play are marathon and start at the ancient era.

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        • #19
          The AI nuking Barbarians with such vigor is a bug .
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #20
            On a game I was just finishing last week, the AI NUKED ME. The first time ever in any of the four releases of civ.
            I was surprised but pleased to see they finally grew some testicles. Of course I had SDI and it was to no avail and I assume that discouraged future attempts. But it will no assure that SDI will be farther up on my priority list.

            And no I didn't nuke back. (probably only because I didn't have one in range.) hahahahah
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #21
              What, you were never nuked in Civ1? I got nuked all the time there, when I was in the mood to play a modern game.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #22
                I only have been nuked in Civ I. After that I have never seen another nuke. I've built them, but never used them. The only reason I know there have been cases of people being fried was from you guys...

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                • #23
                  I never let them get nukes in civ1

                  With settler farms using the sell palace feature, it was always over quick.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

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                  • #24
                    "Sell Palace feature"

                    Got nuked in Civ I a lot, in Civ II on a couple of occasions, never in Civ III, and not yet in this one. Seldom let the game last until the Manhatten Project has been built -- never build it myself.
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                    • #25
                      There was a time when I quite sucked at Civ1, so AI didn't have too much trouble nuking me. Of course, once the strategies and exploits were learnt... ahh the sweet memories.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #26
                        settler farms?
                        sell palace feature?

                        explain please.

                        never played civ1, but I have been nuked in civ2 a couple of times. Nuked a few times in SMAC (maybe that doesn't count). never in civ3 or civ4.

                        Just try playing the World war 79 scenario in civ2 without getting nuked. . It's tough. I liked that scenario.

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                        • #27
                          Let's see if I remember all the details.

                          In Civ I you were allowed to sell your palace for $300.
                          If you had no capital, the next city you built was considered your new cap and was awarded a palace.

                          Now create a settler farm, a protected area with about 20 settlers.
                          Now sell your palace.
                          Create city with first settler, sell palace. Create city with second settler sell palace. Up to half the settlers in your settler farm. In this case it would generate 3000 dollars since you've sold 10 palaces that turn.

                          The next turn buy up settlers for just under 100 dollars in each in those 10 cities. cost just under 1000 dollars. The same turn you settle the other half of your settlers selling the palaces for another 3000 dollars. The next turn your first 10 cities will disband creating 10 more settlers. You alternate settling and buying up settlers and you netted 200 dollars for every 2 settlers on your farm.

                          Needless to say you could generate a lot of money that way, which made the game kind of easy.

                          This is the main reason you didn't automatically get a new palace if you lost your cap in later versions

                          Ming and I figured this one out. I don't know if many others did, but I don't remember reading about it until we posted it.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            My favorite thing to do had to be building railroads over an ocean .
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #29
                              I never did that. How was it done? Settler on a ship I presume?
                              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                              Also active on WePlayCiv.

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                              • #30
                                Yeah. Although, IIRC, you couldn't actually move units over those railroads - still, on an Earth map, a railroad from Great Britain to Cuba or East Canada looked great .
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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