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I have never won a game of Civ IV...

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  • #16
    Nevordan, I'm having my own problems making a transition from Civ III/SMAC mindets to Civ IV. Still, I see a few point of simple advice I can pass on that could help you a lot.

    First, diplomacy. Your posts seem to indicate you are being diplomacy reactive instead of diplomacy proactive. You really can't aford to be passive about diplomacy with the AIs. Personally, I check the diplomacy screen at the beginning of every single turn as a matter of course. You probably don't have to be that OCD about it, but frequent interactions with your AI opponents is a must.

    From your comments about wanting to be 'left alone' upthread, I'll assume that your the type who doesn't go for ancient era warfare. If that's the case, you should be securing open border agreements with AI civs at the earliest possible opportunity. Upthread, you talked about AI leaders approaching you with demands for open border agreements. It shouldn't come to that. You want them and should make them as soon as you can.

    One reason is that the open border agreements will give you positive relationship bonuses with the AI and act as a safeguard against war. At least they'll be a warning about war, because they have to be cancelled first before war can begin. All of this will help you with your goal of wanting to be left alone. Another reason is that open border agreements will let you explore the enemy civ territory at will (just as they will do the same). The reason why you want to do this is the same reason they do: apart from the intel, it has commerce value as an updated map. Every tile you uncover/update every turn adds value to your map, no matter how apparently useless (which is why you see so many AI Scott of the Antarctics running around). Trading maps for value is a big part of being successful in diplomacy with the AI.

    You want to be on top of diplomacy at all times, because you want to make every trade that you possibly can (within reason). Trading adds positive bonuses to AI relationships. Even trades that have no value, such as, say, trading your only fish for a crab. You don't get anything more by having one crab, instead of one fish, but you do get a relationship bonus for it. That's valuable.

    Buttering up the AI in early diplomacy is necessary work to get to the real value of AI diplomacy, which is tech trading. The biggest AI cheese built into the game is the fact that the AI will trade tech so freely among themselves that, effectively, they are stacking the power of their six research economies against your one. Suddenly, Noble level doesn't seem so even a match, does it? You have to counter that by being chummy enough with enough AI opponents that you can consistently trade tech with them, so you're not entirely frozen out of their science and technology club. This is especially important if, as a matter of play style, you're going to accept the natural results of the early land grab as the limit of your empire without going to war.

    Like everything else in Civ, good diplomacy tends to have a snowball effect, as better relations lead to more trading, which leads to better trade opportunities, which leads to friendlier relations, etc.

    On a related note, I'm beginning to realize just what a powerful force getting religion and being the center of one can be in the game, provided you send out those missionaries to convert your neighbors. This is another area you said you prefer to avoid. But neglecting it can snowball against you as powerfully as nurturing it can snowball to your advantage.

    Diplomacy, exploration and religion have enormous power to swing the fortunes of the game. You may not like them, but you can't afford to neglect them.

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    • #17
      Despite having played earlier versions of Civ (I played Civ2 on Deity and won consistently), I dropped all the way down to Chieftain for my first Civ4 game (just to get a feel for it). Second game was Warlord. Third game (a loss) was Noble. Fourth and 5th (ongoing) games were also on Noble.

      IMO, you need to get a feel for the mechanics of the game without the pressure of winning. So drop down a level or 2. Get that first win out of the way. See how a city performs with and without a library. Spam cottages around one city and farms around another - see which one gets better results (specialists/GP vs cottages). Experiment with beelining up the tech tree for your leader's unique unit. And once you've found out which tricks and tactics work best for you, head back up to Noble.

      Finally, I didn't see problems with the military aspect of the game mentioned. If that's working well for you, great. If you avoid military conflicts... well, you may want to work on your conquest tactics on a lower level as well. On lower levels, conquest seems to be the easiest route to victory.
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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      • #18
        Lots of advice here! I really appreciate it
        I played a game last night even though I knew I wouldn't have a lot of time, as I had to get up very early, and I won't get to play again until very late tonight, but... I did learn something from last night's game...
        I am not sure why but I had been avoiding the Slavery civic... maybe because the idea of slavery turns my stomach, or maybe because I didn't want to lose a turn or sacrifice population when it's a pain to grow at first... but throwing all that out the window, I decided to see what the fuss was about... and was blown away at how much this civic actually helps...
        I got into this "strategy" where I'd build an obelisk in every new city on its birthday followed by a granary... after whipping the population to death, the granary helped replenish that lost population much faster so that I could employ my "cruel oppression" once again! I was shocked to see how quickly I got an obelisk, granary, and a barracks in every city in practically 1/3rd the time it used to take me. I had three cities down by 1500 BC, thanks to slavery and the much faster settlers/workers--pretty much a record for me... with that kind of production, it took some of the fear out of being left behind.

        Well it's probably nothing special to most everyone here who's known about this civic and how to use it effectively, but now I see at least one of the reasons I've been losing so badly.

        Tonight I'll start a new game and play until I run into trouble, then I'll post the savegame here... where are the saved games kept anyway? Thanks everyone!

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        • #19
          save games are kept by default in

          C:\Documents and Settings\ ******\My Documents\My Games\Civ4\Saves\single

          where ****** is your username, if you dont log on its probably default user.

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          • #20
            If you're just starting out and really want a win, I would go for a small pangea map with 2-3 other civs. Turn barbs off. I would go for a military victory as that will help you understand how big an army you need to dominate or not get walloped. You might also want to turn tech trading off at the beginning.

            I wouldn't worry too much about the number of cities you have. On Prince and below, I usually only have 4-5 cities by 1AD and then build a big army and go grab an enemies cities. Much easier than building a load of settlers.

            Dimplomacy is tricky. Rule #1: you can't please all the people all the time. Try to agree to your neighbour demands. Tell the distant civs or the ones you don't like or are going to attack to take a hike. You need to decide who you will try to keep as friends and who you're not.

            Don't keep a big bank balance and they won't ask for tribute. If a neighbour asks me to cancel deals with a far away civ, I generally agree.... for a long time it's only an open borders agreement that's canceled anyway and can be reinstated after 20 turns. If you grab an early religion try to spread it to you neighbors.

            But if you keep a big enough army, just make plans to attack anyone who annoys you enough. You come across as more of a builder.... I am too... Civ for me in not a war game. But you have to understand how to war in order to be successful.

            And, oh yeah, most people on this board agree that Monty is the biggest ****er in the game - destroy him immediately.

            If you are playing with barbs the golden rule is to get your defenders OUT of the cities and onto strategic forested hills for the 75% bonus.

            GOOD LUCK!
            ...and I begin to understand that there are no new paths to track, because, look, there are already footprints on the moon. -- Kerkorrel

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            • #21
              Originally posted by Nevordan
              People like Montezuma (I always visualize diarrhea when I see this bastard, I HATE HIM more than any other civ in the game and always laugh when he's destroyed by another!)...
              I'd like to nominate this for the Most Vicious Monty Bash Award.
              "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
              "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
              "If one has good arms, one will always have good friends." - Machiavelli

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              • #22
                Play as Ceaser. I once beat an army twice my size with Preatorians. Incase you haven't heard LordShiva's famous line hear it is "Our words are backed with PRAETORIANS!"
                Last edited by Will9; August 29, 2006, 21:10.
                USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                The video may avatar is from

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                • #23
                  another option you can play with is to play with islands. When you click on Islands, a seperate drop box appears that gives options for the islands.

                  You say you like to be left alone so on that drop box click "one island per person". That usually gives you until the research of Optics to just be by yourself and try new things out. The main problem with one island per person is that you're stuck with the resources the game gives you, you can't get anymore until you discover new land.

                  But at leats this way you can get familiar with the game more, try different things out without having to race the computer for land and cities, and they wont be able to declare war on you if they've never met you before.

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                  • #24
                    You can do the same as above with custom continents and "one continent per player" for a bigger landmass.
                    ...and I begin to understand that there are no new paths to track, because, look, there are already footprints on the moon. -- Kerkorrel

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                    • #25
                      Several random, unconnected comments:

                      1. If the computer players bully you, it usually mean that you aren't militarily strong enough. Check the stats often!

                      2. Pay attention to the special resources. Build cities on sites that maximise these in the "fat cross."

                      3. When all else are equal, build cities on plains hills.

                      4. The worst city sites are those one tile away from the ocean. There are very few exceptions.

                      5. Build scouts to explore the land early.

                      6. Try to found at least one religion, then spread it far and wide.

                      7. Learn how to use the different civics.

                      8. Some computer players are always bad news, such as Monty and Isa.

                      I'll add more when I think of some.
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

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                      • #26
                        Monty is not always bad. If you share the same religion with this dude and is stronger than him (both technologically and militarily), he can a very valuable lackey.
                        Last edited by One_more_turn; August 29, 2006, 14:17.

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                        • #27
                          I posted a Space Race Victory in another thread a while back, zero replies so far :P Probably because it was sloppy and pointless drivel on my part. But I did finally win my first game. I now believe it was pure luck.

                          Last night I played as Elizabeth on a Continents map (now officially the only map I've ever played on where I can actually get anywhere, but in truth I've only ever played on a Terra map and a Continents map) and did significantly better. I got to 1945, and this time I discovered the beauty of forges, factories and power supplies. I finally got lucky enough to get a map where I can specialize my cities. One city is purely cottages and has the Oxford University, and another city has almost nothing but mines and provides a crapload of production. I'll post the saved game here and you can take a look at it. Tell me--am I getting better? What needs improvement? I think you'll also note in this game how poorly I have faired in diplomacy. Montezuma HATES me. HATES... he kept demanding my map of the entire island... LIKE HELL I'LL GIVE HIM THAT!!!! He can just bring his ships over and explore the island his damn self... anyway, he hasn't bothered to attack me yet, as apparently he hates everyone in the game and has been busy waring against his neighbors. It looks like I will have to go for a Space Race victory again, which isn't surprising to me since I can't seem to grasp warfare. Only problem is, I have no aluminum. But I do have an engineer at my production city awaiting the Space Elevator, so at least I can avoid building labs at every city. I also found a good use for Recycling Centers and Hospitals this time around, something I also neglected in my last game. Recycling Centers kick butt in my opinion.

                          Anywho... it's 1945 and I'll probably be destroyed before the end, but at least I think I have improved a little. Still sucky at war and diplomacy. I really can't see myself winning a war, ever. Unless I use an aggresive civ or Ceasar as everyone else suggests. But I can't see how I can pump out enough units, it takes forever unless you have the right resources and buildings.

                          P.S. Just won a Space Race victory in this game... well, well... that's two games of Civ IV I've won in the past few days, and in all the time I've had this game I have done nothing but lose time and again... wtf? Now if I can just get my warfare down...
                          Attached Files
                          Last edited by Nevordan; August 29, 2006, 09:53.

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                          • #28
                            Congratulations. Don't consider it luck, and stop putting yourself down. You're beginning to put it together, is all. I am at work now, and have plans tonight, so I can't check up on your save game, but I'm certain one or two of the others will give you some ideas on it by tomorrow.

                            Don't worry too much about giving out your map. There is only one point in the game where you want to be really stingy with your world map, and that's about the time of Optics. The first person to circumnavigate the globe earns a permanent +1 movement point for all his naval units, and the game considers "circumnavigation" to be revealing at least one square from the black masking in every row across the entirety of the map. It's quite possible to get the bonus simply by buying the world map of other nations. So, when you're trying to circumnavigate first, don't pass out your map.

                            As to diplomacy, the most important things to remember are these: 1) religion has one of the biggest modifiers of all, and 2) you cannot please everyone. Be very thoughful before you adopt a state religion. If you share a state religion, there will be a positive modifier called "We care for our brothers and sisters of the faith". If you have a different state religion, it will be a negative modifier called "We are upset that you have fallen under the sway of a heathen religion". The amount of the modifier is dependant on things like the number of his cities that have that religion, how long one or both of you have had that state religion, and the leader in question (some leaders find religion to be more important than others). Adopting a state religion will make some people friendly, and make others angry. Keep your friends happy.

                            The problem is always in picking your friends. The act of keeping them happy usually winds up cutting you off from certain luxury goods. Picking small nations as friends can leave you with insufficient support. Changing relationships is difficult once they are established, and often your choice of friends and enemies is made early, before you find out who is going to become big and powerful and who is going to languish in obscurity.
                            Age and treachery will defeat youth and skill every time.

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                            • #29
                              Is it a common occurance to lose, even when you've become pretty good at this game? Because this game is pretty tough, I think. Probably one of the toughest games I've ever played, and certainly one of the most time consuming. I guess that's what's so hard about it, really, investing 6-8 hours in a game only to be kicked :P The Space Race makes sense to me now. I build an academy in every city, along with a library, observatory, and university. This is probably why I always have a technical lead. I take a big risk in not building military units, I suppose, or at least not focusing on this until I get what I need built (but there's always something to build). After getting the Recycling Centers and Hospitals and whatnot, my cities could practically all grow to their maximum size, and all was well... but this always takes forever. But this is the only way I've been able to win so far, yet I don't want to get stuck in a rut. I'd like to be able to win in a different way. Culture looks like the second easiest kind of victory (well, because it doesn't involve taking cities)... but even dicier and more time-consuming (gotta have 3 religions, right?)... and probably wouldn't work on a Continents map, and I don't want to get stuck playing on one type of map either. Hm...

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                              • #30
                                It depends how much of a challenge you're up for. I play about 1/2 my games on Prince, which I win about 80% of the time, and 1/2 my games on Monarch, which I win about 1/2 the time. That's enough of a challenge for me.

                                I also believe that as you go up in levels, you rely more and more on warring to win, as you can't hope to catch up peacefully, and I don't like warring that much, so I stick to the lower end of the scale.

                                There does always seem like something to build. A good rule of thumb to use right now might be to build one building/improvement and the one unit and then another building, in each city.

                                It's tempting to build everything in all cities and try to grab all the wonders, but you need the units to defend yourself.

                                Cultural victory is probably my favourite. Try to grab as many religions as possible. And you need at least 10 cities or so. You really only need to get a religion in 1 city to be able to spread it. It's quite easy to get 5 or 6 by the end of the game.

                                I'll have a look at your savegame tonight.
                                ...and I begin to understand that there are no new paths to track, because, look, there are already footprints on the moon. -- Kerkorrel

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