The longer you run Pacifism, the less it's worth since the value of GPPs diminishes. I will usually not focus on GPs until there's a moment of peace (say I take control of the continent, or finally get Monty off my back). Then, because I haven't generated many GPs yet, it takes a very small number of GPPs to generate them. A well timed Merc/Pac/Caste for 50-100 turns (on marathon) can generate 4 or 5 GPs. But by then the cost to generate new ones is huge, so eventually I'll switch to military civics and rebuild my neglected army.
Unless you're intentionally trying to play a GP only game, the pacifism is only useful in limited uses.
Ze Ace
Unless you're intentionally trying to play a GP only game, the pacifism is only useful in limited uses.
Ze Ace
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