Whilst I can agree the argument that granaries are cheap, I’m still not convinced that this makes Expansive all that valuable as a trait. Since I’ll usually whip in the granaries in the early game, I don’t get them that much quicker with Expansive so the turn-advantage is pretty low.
The +2/3 health bonus is pretty marginal and only important in those games where you’re stuck on an island with only bacon, fish and clams to eat. In almost any case, Expansive is really an early game trait to give a little extra turn advantage – not to be sniffed at but other traits have much longer life-span
Everyone’s pretty much hit the nail on the head re Creative. It’s good in the early game where city placement is more important and allows you great flexibility to choose the best sights and to use the tiles effectively. Having said that, even here the effect might only be marginal because you’ll still want to do this with other civs but will only be denied the extra tiles for as long as it takes to build/whip some culture be it a library or a monument/obelisk in your second/third city. Once you’ve got religion, then the value of Creative is practically gone.
Aggressive is another early game trait and really only supports one style of play.
For me the real killers are Fin/Org/Phi with an honourary mention to Spi. I don’t really know where to place Spi because the flexibility this gives in the middle game is huge. However, the benefits take a while to emerge with Spi while you see the benefits from Fin/Org from the word go while Phi’s ability to generate GPs early can be used to give you a huge tech lead.
p.s. Forget Industrious. This is for production/wonder junkies
The +2/3 health bonus is pretty marginal and only important in those games where you’re stuck on an island with only bacon, fish and clams to eat. In almost any case, Expansive is really an early game trait to give a little extra turn advantage – not to be sniffed at but other traits have much longer life-span
Everyone’s pretty much hit the nail on the head re Creative. It’s good in the early game where city placement is more important and allows you great flexibility to choose the best sights and to use the tiles effectively. Having said that, even here the effect might only be marginal because you’ll still want to do this with other civs but will only be denied the extra tiles for as long as it takes to build/whip some culture be it a library or a monument/obelisk in your second/third city. Once you’ve got religion, then the value of Creative is practically gone.
Aggressive is another early game trait and really only supports one style of play.
For me the real killers are Fin/Org/Phi with an honourary mention to Spi. I don’t really know where to place Spi because the flexibility this gives in the middle game is huge. However, the benefits take a while to emerge with Spi while you see the benefits from Fin/Org from the word go while Phi’s ability to generate GPs early can be used to give you a huge tech lead.
p.s. Forget Industrious. This is for production/wonder junkies
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