I recently switched from CIV III PTW to CIV IV and I love the new graphics and interface. But I’m not so sure about the unit / combat system. The combat system in III was relatively simple, but did justice to the way things are. Fast units can out maneuver slow units and so avoid annihilation when odds go against them in combat. Artillery pounds the enemy form a far, but is defenseless when the enemy enters the same square. So artillery should always be protected by defensive units.
Not so in CIV IV. Artillery charges at foot soldiers ( and gets away with it ) but your basic cannon cannot bombard, and when you can, there is a distinction between pounding a city to rubble and pounding a dug in stack, why?
Units are supposed to build experience, but they rarely get a chance to leave the field and become those seasoned veterans. If you want an experience system, some part of the unit should survive and be re-equipped and become your elite of the elite.
Not so in CIV IV. Artillery charges at foot soldiers ( and gets away with it ) but your basic cannon cannot bombard, and when you can, there is a distinction between pounding a city to rubble and pounding a dug in stack, why?
Units are supposed to build experience, but they rarely get a chance to leave the field and become those seasoned veterans. If you want an experience system, some part of the unit should survive and be re-equipped and become your elite of the elite.
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