I definitely agree about the downgrading of Barbs with the much-improved chariot but don’t think this would influence too much the decision for Bronze-Working unless going for a slingshot. Even then the whip option for Bronze-Working still makes it a valuable tech.
Do Trebs really improve city attack capabilities? They break the defenses more but my confusion with the combat stats make me unsure of the relative merits of Swords vs Trebs.
Sword CR III = 6 + 10% + 75% = 11.1
Treb CR III = 4 + 100% + 75% = 11.0
I can see the lack of an “anti-Treb” unit makes them quite powerful and the collateral damage will also add to their merits. But Engineering is really on the level with Civil Service so the comparable unit is the Macemen CR III who attacks at 14.0. And CS also comes with irrigation and bureaucracy while Engineering adds the road bonus.
I still think Engineering is put up the tech queue but wonder if it is being overplayed a little.
The new traits make for interesting new styles of play and all of them have a military edge to them. Warlords are perhaps not such a big bonus unless you get one or two of them early so perhaps the Imperialist trait can only benefit the early game. Likewise, I think Protective only really helps with the early game while I remain unconvinced about Charismatic – having never really worried about promotions above 3 or 4 because they never seemed to add much to the game.
That said, the promotion changes makes for some interesting high level promotions and drill has definitely been given a bit more potential than it had in vanilla.
Do Trebs really improve city attack capabilities? They break the defenses more but my confusion with the combat stats make me unsure of the relative merits of Swords vs Trebs.
Sword CR III = 6 + 10% + 75% = 11.1
Treb CR III = 4 + 100% + 75% = 11.0
I can see the lack of an “anti-Treb” unit makes them quite powerful and the collateral damage will also add to their merits. But Engineering is really on the level with Civil Service so the comparable unit is the Macemen CR III who attacks at 14.0. And CS also comes with irrigation and bureaucracy while Engineering adds the road bonus.
I still think Engineering is put up the tech queue but wonder if it is being overplayed a little.
The new traits make for interesting new styles of play and all of them have a military edge to them. Warlords are perhaps not such a big bonus unless you get one or two of them early so perhaps the Imperialist trait can only benefit the early game. Likewise, I think Protective only really helps with the early game while I remain unconvinced about Charismatic – having never really worried about promotions above 3 or 4 because they never seemed to add much to the game.
That said, the promotion changes makes for some interesting high level promotions and drill has definitely been given a bit more potential than it had in vanilla.
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Absolutely! Stylizing words is what is used (or NOT) to make one's meaning clear with emphasis in writing. Since we aren't speaking verbally to each other, its use can prevent misunderstandings.
By drawing EVEN MORE atttention to what words would be emphasized in normal speech, this gives the reader the sense that THESE words would be EVEN MORE heavily emphasized than normal, which makes the post read as overly dramatic and somewhat flamboyant."
Those 18 points really kicked everyone's ass in vanilla and could conqueror several civs before they knew what was happening.
Combined with Katherina's creative trait to get them up working in no time and the financial trait to keep being able to pay the maintance costs you civ could easily grow to about 4-5 times its own size without encountering any meaning resitance even without siege weapons.
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