So after quite a few games of Warlords, I've noticed 2 very big, general strategy changes (i.e not strategy changes due to a UU, or UB, or leader trait).
1) Trebs have completely changed what techs, resources, and units are used for Medieval War. It has also made some minor changes on how I fight Ancient/Classical Wars, too. I used to just go all out with CR promos for my Axeman armies, knowing that I'd just be leveraging them again after the (expensive) upgrade to Macemen for the Medieval War. Now, I actually build my Axeman army with as few CR specialists as are necessary to crack any high CG defenders, but try to use field promoted Axemen to finish off low CG defenders. This is because, come Medieval Era, the Macemen will primarily be used as support for the Trebs, and I want the field promos, not the CR promos.
2) The Chariot bonus against Axemen has done more to downgrade the "push" for Bronze Working than the forest chop change in 1.6. Animal Husbandry tends to be a useful tech early, and is easy to finish by the time you have a settler ready, which you can then settle to make any Horses around available. Toss in the Wheel (another very useful early tech), and viola! Barb and early AI defense are taken care of. You can delay Archery and Bronze Working for a bit. And if you don't find Copper, you don't need to bee-line to Iron Working right away.
Anyway, those are the two biggest general strategy changes I've seen. Any others?
1) Trebs have completely changed what techs, resources, and units are used for Medieval War. It has also made some minor changes on how I fight Ancient/Classical Wars, too. I used to just go all out with CR promos for my Axeman armies, knowing that I'd just be leveraging them again after the (expensive) upgrade to Macemen for the Medieval War. Now, I actually build my Axeman army with as few CR specialists as are necessary to crack any high CG defenders, but try to use field promoted Axemen to finish off low CG defenders. This is because, come Medieval Era, the Macemen will primarily be used as support for the Trebs, and I want the field promos, not the CR promos.
2) The Chariot bonus against Axemen has done more to downgrade the "push" for Bronze Working than the forest chop change in 1.6. Animal Husbandry tends to be a useful tech early, and is easy to finish by the time you have a settler ready, which you can then settle to make any Horses around available. Toss in the Wheel (another very useful early tech), and viola! Barb and early AI defense are taken care of. You can delay Archery and Bronze Working for a bit. And if you don't find Copper, you don't need to bee-line to Iron Working right away.
Anyway, those are the two biggest general strategy changes I've seen. Any others?
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