After a very brief acquaintance with Warlords, I have noticed the following "nits" which ought to be picked :-
1. Confusion between Monuments and Obelisks, the latter being Egyptian only, as is stated on pp.12 and 94 of the manual. But p.15 says "monument" for Egypt; the popup from Mysticism says "obelisks" for the Ottomans (and presumably others); and Sid's Tip for Stonehenge also says "provides Obelisks". Three wrong statements on this subject. Are there others related to other unique buildings ?
2. Monument again: manual p.94 shows no effects.
3. Manual p.18: Shale plant gives +10 what ? (the 'pedia clears this up - it's +10% hammers)
4. On p.79, Grass does not appear among the terrains. Fortunately the maps don't follow this omission !
Finally, a major plus point that nobody seems to have commented on. Research and Gold are now calculated, and shown, to two decimal places. Whoopee ! (Probably, so is Culture, but I haven't got that far yet).
1. Confusion between Monuments and Obelisks, the latter being Egyptian only, as is stated on pp.12 and 94 of the manual. But p.15 says "monument" for Egypt; the popup from Mysticism says "obelisks" for the Ottomans (and presumably others); and Sid's Tip for Stonehenge also says "provides Obelisks". Three wrong statements on this subject. Are there others related to other unique buildings ?
2. Monument again: manual p.94 shows no effects.
3. Manual p.18: Shale plant gives +10 what ? (the 'pedia clears this up - it's +10% hammers)
4. On p.79, Grass does not appear among the terrains. Fortunately the maps don't follow this omission !
Finally, a major plus point that nobody seems to have commented on. Research and Gold are now calculated, and shown, to two decimal places. Whoopee ! (Probably, so is Culture, but I haven't got that far yet).
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