There has been discussion about a couple of new units: the "Colonist" and the "Outpost".
The colonist is being delt with in another thread and, in order to not hijack that thread I have begun this one.
To start things off, the Outposter would:
*) Be a one-shot unit. Using it to build an "Outpost" would consume the unit.
*) Cost 80 h/f. Like settlers they would use hammers and food to build since they have a growth aspect.
*) Can build roads and an "Outpost" building. Building an Outpost consumes the unit.
The Outpost building would:
*) Establish a cultural border.
*) Only be allowed to purchse buildings (no hammer production)
*) Be regarded as homeland for purposes of getting attacked and declaring war.
*) Start with "Walls".
*) Cannot build units(?) / Can only purchase units(?)
*) Can grow culturally.
*) Costs 1gpt maintenance +distance modifiers(?) (should not be more than 50% of a city in the same place.)
*) Borders established by an Outpost act like normal cultural borders. (workers can improve tiles, grab resources, etc.)
*) Growth is accomplished by adding a second (and third?) Outposter. Otherwise they simply become a replacement for Settlers.
Your thoughts?
TomP .
The colonist is being delt with in another thread and, in order to not hijack that thread I have begun this one.
To start things off, the Outposter would:
*) Be a one-shot unit. Using it to build an "Outpost" would consume the unit.
*) Cost 80 h/f. Like settlers they would use hammers and food to build since they have a growth aspect.
*) Can build roads and an "Outpost" building. Building an Outpost consumes the unit.
The Outpost building would:
*) Establish a cultural border.
*) Only be allowed to purchse buildings (no hammer production)
*) Be regarded as homeland for purposes of getting attacked and declaring war.
*) Start with "Walls".
*) Cannot build units(?) / Can only purchase units(?)
*) Can grow culturally.
*) Costs 1gpt maintenance +distance modifiers(?) (should not be more than 50% of a city in the same place.)
*) Borders established by an Outpost act like normal cultural borders. (workers can improve tiles, grab resources, etc.)
*) Growth is accomplished by adding a second (and third?) Outposter. Otherwise they simply become a replacement for Settlers.
Your thoughts?
TomP .
Comment