The problem, as has already been said, is that most human players probably won't leave trebuchets running around undefended, so attacking them in the field is a problem.
I just finished a game, standard size map + 1 extra civ, pangea, noble (my warmongering skills are terrible so I drop down from prince when I want to try a fighting game). So granted the difficulty is low, but I still walked all over the computer with trebuchets against longbowmen for the most part, tho they were also going through musketmen, knights, cavalry, macemen very well. I was getting level 6+ trebs, and I've never gotten any other siege past level 3 I don't think. Normally when I attack with siege units I do so under the assumption that I'll likely lose the unit unless the withdrawl blessedly works, and just sacrifice it for the collateral damage to soften up a stack. I was treating Trebuchets like normal units, and they just get more and more effective as the fight goes because of the collateral damage. So even if you happen to lose the first one of the attack (rare case for me) your subsequent ones just have a higher chance of succeeding anyways.
Now I'm not the most skilled or intelligent player, but if, in the hands of someone like me, they can be a brutal unit that makes taking cities with fairly large stacks of defenders a breeze, I'm afraid of what the really skilled players can do with them.
I just finished a game, standard size map + 1 extra civ, pangea, noble (my warmongering skills are terrible so I drop down from prince when I want to try a fighting game). So granted the difficulty is low, but I still walked all over the computer with trebuchets against longbowmen for the most part, tho they were also going through musketmen, knights, cavalry, macemen very well. I was getting level 6+ trebs, and I've never gotten any other siege past level 3 I don't think. Normally when I attack with siege units I do so under the assumption that I'll likely lose the unit unless the withdrawl blessedly works, and just sacrifice it for the collateral damage to soften up a stack. I was treating Trebuchets like normal units, and they just get more and more effective as the fight goes because of the collateral damage. So even if you happen to lose the first one of the attack (rare case for me) your subsequent ones just have a higher chance of succeeding anyways.
Now I'm not the most skilled or intelligent player, but if, in the hands of someone like me, they can be a brutal unit that makes taking cities with fairly large stacks of defenders a breeze, I'm afraid of what the really skilled players can do with them.
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