I've posted way too much on the subject before... but briefly, CtP cut down on micromanagement, had a good combat system (sure with its flaws), and introduced some other new ideas. It wasn't a game that you dominate with the same strategy over and over - though the AI was weak, and CtP suffered from balance issues.
CtP was a step in a different direction, which not everyone could appreciate. Of course, the extent of bugs didn't help either.
CtP was a step in a different direction, which not everyone could appreciate. Of course, the extent of bugs didn't help either.
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