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Apolyton Warlords Review by Solver

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  • #31
    Originally posted by Gibsie
    Any chance of putting the review onto one page?
    No.

    ---------
    Dan; Apolyton CS
    PolyCast Co-Host, Owner and Producer: entertaining | informing civ
    >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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    • #32
      Originally posted by Slax
      [..] could use some "<- Prev Next->" links for page navigation.
      Picky, picky...

      I've added them. You're welcome. Now, subscribe to PLUS and we'll call it even...

      --------
      Dan; Apolyton CS
      PolyCast Co-Host, Owner and Producer: entertaining | informing civ
      >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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      • #33
        Originally posted by Thedrin

        Are you sure about that? A CR3 trebuchet against a city garrison II fortified longbowman is at a disadvantage (11 vs. 11.7).
        I don't understand your math, at all.

        CR3 Trebuchet has +175% against cities.
        CG2 Longbow has +95% defense in (non-hill) city.
        Result is 4 vs 6/(1+1.75-0.95) = 4 vs 3.33.

        A definite advantage for the Trebuchet.

        Also, if you have trebuchets it's not unreasonable to assume that the defender has castles so more time would be needed to reduce the defecnes.
        Nope. It takes 4 rounds of bombardment for trebuchets to reduce the city defense to zero, no matter what value it starts at. Walls and castles don't make you any more resistant to bombardment (which is why they are pretty useless once siege weapons become available).

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        • #34
          Castles give more defense, hence possibly more time needed to bombard.

          Comparing a CR3 Trebuchet with a CG2 Longbowman is not fair. If you want to compare, use the same number of promotions. CR2 Trebuchets and CG2 Longbowmen are possible upon production. A CR3 Trebuchet isn't easy to get, you can't make one, you need to win battles with it. And survive. I don't exactly see how you're going to create a whole stack of those unless you're facing an Ancient enemy.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #35
            4 cataputs and 2 trebuchets can eliminate a 100% defensive bonus in one turn.
            USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
            The video may avatar is from

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            • #36
              Originally posted by DaviddesJ



              CR3 Trebuchet has +175% against cities.
              CG2 Longbow has +95% defense in (non-hill) city.
              Result is 4 vs 6/(1+1.75-0.95) = 4 vs 3.33.
              Could you (or anyone) point me to a thread that explains this back-ass way of doing combat calculations? Everyone seems to know the non-intuitive ways that Civ does combat calculations, but I can’t seem to find it explained anywhere.

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              • #37
                I can't find it right now (and I'm leaving for home so I'm not gonna look) but it's in the Strategy forum some months ago.

                But, I'm warning you, you're not gonna like it. The math is a mess.

                It's easier to remember there are no minuses, just percent pluses. So if you have a str 2 unit +100% you get a str 4 unit.

                Now, the odds of a str 4 unit beating a str 3 unit are the complicated morass that I find incomprehensable.

                Hope you find it and hope it helps you.

                Tom P.

                EDIT: Meh, I lied. Here's the CIV Combat System explained in all it's gorry detail.

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                • #38
                  anyone have an issue dealing without being able to build a city

                  late in game, I did not realy worry about it, later after that was able to build again
                  anti steam and proud of it

                  CDO ....its OCD in alpha order like it should be

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                  • #39
                    How do you get to the late game with no cities?

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                    • #40
                      Trebuchets are very very groovy, unless there is a stack of them parked outside your city of course.
                      I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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                      • #41
                        So, is the expansion worth the price? Should we get it?

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                        • #42
                          Well that's subjective. I think if you read Solver's review you can form your own opinion about whether it is worth it to you.

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                          • #43
                            Originally posted by Gibsie
                            Any chance of putting the review onto one page?
                            Any chance of summarizing the review into 10 lines?
                            I love being beaten by women - Lorizael

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                            • #44
                              Warlords isn't bad.
                              There are new features
                              like vassals
                              and unique buildings
                              but overall it doesn't offer a great deal
                              over the original game.
                              This isn't surprising
                              given how hard it is
                              to do x-packs
                              for Civ games.

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                              • #45
                                Thanks, Spikie
                                I love being beaten by women - Lorizael

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