Okay, my first core Warlords game is going so strangely.
I played the Celts, so I expected some oddity (Only on the hills. Only on the hills). I figured now was a good time to experiment as well. But ...
Monarch level game.
I have founded Hinduism and Judaism. Started with Mysticism, so this wasn't a huge surprise. Celts aren't so bad at snapping up religions.
Then I figured, let's make the Celts a cultural powerhouse. I have marble nearby... And Polytheism + Marble = major opportunity now. There's two expensive wonders which are greatly helped with marble (Temple of Artemis and Parthenon). And here's where I start my "Wonder-based economy". I've essentially run 100% science the whole game so far (I'm currently getting Education) because I'm getting gold back from failing to build wonders. But I've got huge bonuses to building the wonders in the first place, so I'm not sure I'm losing all that much (+50% from marble. +25% organized religion... If I had a forge I'd be making MAJOR dough). At one point, I hit 1000 gold. But with a -50 gold/turn burn rate, that goes fast.
I need courthouses. Fractional maintenance is causing problems for me, I think. I manage to actually get the Oracle out. I wasn't going for a slingshot, just another wonder. Hanging Gardens? No. The Great Library? No... I miss that one too.
Galleys are for cry-baby civs. Triremes are where it's at (by the way, they require Sailing AND Bronzeworking). Too bad I didn't have some when France came around with theirs and killed all of my fishermen. Damn you, France! Have thirty gold pieces and a fragile peace. I'll deal with you later.
I go to war with... Tokugawa who is France's whipping boy (France founded Buddhism). All goes well... My spearmen pwnzor Toky's chariots. And I think I'm winning after I take a relatively small city. That is until 10 war elephants show up outside one of my cities. I've got two spearmen there, two longbowmen, and one gallic swordsman but spearmen are not quite a good counter for war elephants. I take out one elephant (lucky) and a chariot and immediately sue for peace before he brings the hammer down. He takes it.
So far, Gallic swordsmen have been a fairly unhelpful UU, and though I'm founding on hills, I can't say that the UB has been all that great either. That said, I haven't lost any cities yet either. So maybe it's been more helpful than I've realized. It's a small bonus across many units... and it just hasn't factored into my units yet. The Guerrilla 3 promotion however, is PATHETIC. +25 attacking into hills. What? What the heck good is that? City raider is +25% into cities. I thought perhaps that Guerrilla 3 would allow easier taking of hilled cities, but it's inferior to every City Raiding promotion. So, it's only really useful if you want to take on hilled units OUTSIDE cities (if you're attacking the Celts maybe or if you're playing Barbarians!) or if you have run out of CR promotions. I won't go for that again.
I do have to say that Gallic Warriors are interesting for one other reason... They are alternatives to Archers and Longbowmen for city defense. With a strength of 6, and Guerilla I, you can defend your cities reasonably well with them.
One small war so far and I'm 1/3 of the way to a warlord. 30 xp for the first one at normal speed apparently.
My resources in this game are terrible. Terrible. 7 cities. I got rice, I got cows, I got fish, I got clams. I got pig iron, I got pig iron, I got all pig iron!!!! And nothing else. Every city is the same deal. More cows. More rice. Bad start, I guess.
I played the Celts, so I expected some oddity (Only on the hills. Only on the hills). I figured now was a good time to experiment as well. But ...
Monarch level game.
I have founded Hinduism and Judaism. Started with Mysticism, so this wasn't a huge surprise. Celts aren't so bad at snapping up religions.
Then I figured, let's make the Celts a cultural powerhouse. I have marble nearby... And Polytheism + Marble = major opportunity now. There's two expensive wonders which are greatly helped with marble (Temple of Artemis and Parthenon). And here's where I start my "Wonder-based economy". I've essentially run 100% science the whole game so far (I'm currently getting Education) because I'm getting gold back from failing to build wonders. But I've got huge bonuses to building the wonders in the first place, so I'm not sure I'm losing all that much (+50% from marble. +25% organized religion... If I had a forge I'd be making MAJOR dough). At one point, I hit 1000 gold. But with a -50 gold/turn burn rate, that goes fast.
I need courthouses. Fractional maintenance is causing problems for me, I think. I manage to actually get the Oracle out. I wasn't going for a slingshot, just another wonder. Hanging Gardens? No. The Great Library? No... I miss that one too.
Galleys are for cry-baby civs. Triremes are where it's at (by the way, they require Sailing AND Bronzeworking). Too bad I didn't have some when France came around with theirs and killed all of my fishermen. Damn you, France! Have thirty gold pieces and a fragile peace. I'll deal with you later.
I go to war with... Tokugawa who is France's whipping boy (France founded Buddhism). All goes well... My spearmen pwnzor Toky's chariots. And I think I'm winning after I take a relatively small city. That is until 10 war elephants show up outside one of my cities. I've got two spearmen there, two longbowmen, and one gallic swordsman but spearmen are not quite a good counter for war elephants. I take out one elephant (lucky) and a chariot and immediately sue for peace before he brings the hammer down. He takes it.
So far, Gallic swordsmen have been a fairly unhelpful UU, and though I'm founding on hills, I can't say that the UB has been all that great either. That said, I haven't lost any cities yet either. So maybe it's been more helpful than I've realized. It's a small bonus across many units... and it just hasn't factored into my units yet. The Guerrilla 3 promotion however, is PATHETIC. +25 attacking into hills. What? What the heck good is that? City raider is +25% into cities. I thought perhaps that Guerrilla 3 would allow easier taking of hilled cities, but it's inferior to every City Raiding promotion. So, it's only really useful if you want to take on hilled units OUTSIDE cities (if you're attacking the Celts maybe or if you're playing Barbarians!) or if you have run out of CR promotions. I won't go for that again.
I do have to say that Gallic Warriors are interesting for one other reason... They are alternatives to Archers and Longbowmen for city defense. With a strength of 6, and Guerilla I, you can defend your cities reasonably well with them.
One small war so far and I'm 1/3 of the way to a warlord. 30 xp for the first one at normal speed apparently.
My resources in this game are terrible. Terrible. 7 cities. I got rice, I got cows, I got fish, I got clams. I got pig iron, I got pig iron, I got all pig iron!!!! And nothing else. Every city is the same deal. More cows. More rice. Bad start, I guess.
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