A couple of the games in the same phylum as Civilization have Civil Wars, of sorts...
Europa Universalis has the possibility that if certain regions are in revolt, then a new country (from a pre defined list) can form out of the revolt. For example, if the right provinces of France revolt, the nation of Burgundy can emerge.
Advanced Civilization (the AH boardgame) had a card/event where a Civil War could result, randomly. It was a high level, crippling event.
I'm not sure they could be modeled well in the Civilization framework, though.
Europa Universalis has the possibility that if certain regions are in revolt, then a new country (from a pre defined list) can form out of the revolt. For example, if the right provinces of France revolt, the nation of Burgundy can emerge.
Advanced Civilization (the AH boardgame) had a card/event where a Civil War could result, randomly. It was a high level, crippling event.
I'm not sure they could be modeled well in the Civilization framework, though.
. Because they would be a civ that would pop up when a civ like England has a revolutionary war. This would require in some cases (not in America's case) creating new civs and animated leaderheads for the revolutionary civs. Then we could include Mexico etc. That's a lot of work for not much reward.
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