I think that if you people fell that you are not meeting their needs they can raise up and try to defeat you. This is how I a civil war starting:
1: Unhappiness starts to go over the amount happiness in that city.
2: Half the population are resisters and the city goes into disorder (similar to in civ3).
3: Your troops in the city will slowly be weakened, the more resisters the faster the troops are weakened.
4: Resisters continue to increase, and if the disorder lasts long enough people start to get angry that you arn't doing anything to stop the revolt.
5: If the garrison is killed or all citizens become resisters the city breaks away.
6: When a city breaks away all cities with 75% of the citizens are resisters will break away and join the first city. Any city then only needs 75% resisters to join the rebels.
7: You then have 3 options: 1) you can attemt to defeat them militarily, 2) Improve your happiness so that if the Rebel cities joined you there would be no resisters. If you do that the Rebels will join you, 3) you can reconize the rebels independence.
There are some civics that can increase or decrease the things needed for a city to break away.
Before your capital breaks away you will have five turns to elimate the number of resisters to pre-disorder levels. If can't do that your capital will break.
Changes and other ideas are welcome.
1: Unhappiness starts to go over the amount happiness in that city.
2: Half the population are resisters and the city goes into disorder (similar to in civ3).
3: Your troops in the city will slowly be weakened, the more resisters the faster the troops are weakened.
4: Resisters continue to increase, and if the disorder lasts long enough people start to get angry that you arn't doing anything to stop the revolt.
5: If the garrison is killed or all citizens become resisters the city breaks away.
6: When a city breaks away all cities with 75% of the citizens are resisters will break away and join the first city. Any city then only needs 75% resisters to join the rebels.
7: You then have 3 options: 1) you can attemt to defeat them militarily, 2) Improve your happiness so that if the Rebel cities joined you there would be no resisters. If you do that the Rebels will join you, 3) you can reconize the rebels independence.
There are some civics that can increase or decrease the things needed for a city to break away.
Before your capital breaks away you will have five turns to elimate the number of resisters to pre-disorder levels. If can't do that your capital will break.
Changes and other ideas are welcome.
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