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  • #31
    Indeed, it shows some true strategy or true luck on the AI's part - really, either way works for me.

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    • #32
      Originally posted by QuixotesGhost
      The "Stop trading with Y" breaks Open Border agreements.

      Use it next time you get into a war where there is a neutral country on your border.
      Two things.
      (1) Does Y have the option, under current rules, of cancelling deals with X which are less than 10 turns old, without declaring war? I don't think so. I'd like to see the possibility to cancel deals early in a case where one side is in a war. "I know I just signed a deal to trade aluminum to you, but now you're using that to build armor to attack my friend. I cannot allow this situation to continue. I'm cancelling this deal."
      (2) There is no option under the current rules to request anything other than the complete cancellation of all deals with an enemy. I'd like the ability to request the cancellation of specific deals only. If X is using an OB with Y to gain access to attack me or getting oil from Y to build bombers, those are the deals I want cancelled, I don't really care if X and Y continue to trade corn for rice.

      Personally, I find the AI's requests that I cancel deals with other civs very annoying and I almost never do. Isabella, who is annoyed with me and refuses to trade anything with me, will demand that I stop trading with Cyrus, who is friendly with me and is my source of corn, rice, and fur. IIRC, I can't even ask Isabella to negotiate her demand. Two words for you, Isabella - "Bite me!"
      The (self-proclaimed) King of Parenthetical Comments.

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      • #33
        I hear ya on Isabella.

        I find this subject to be a challenge. When Napoleon attacked me through China, and Mao wasn't willing to declare war on me, but most definitely wasn't going to cancell anything with Napoleon (especially for me) it was a challenge to beat back his hordes with my four musketmen and a cavalry, then launch an amphibious assault to snatch one of his cities.

        On the other hand, this would be fairly ahistorical. I like the idea of only allies in a war together being able to move military units through each others' territory.

        Speaking of that, has anybody else noticed that if you fortify units in a war allies' cities, they like you vastly more?
        I don't know what I've been told!
        Deirdre's got a Network Node!
        Love to press the Buster Switch!
        Gonna nuke that crazy witch!

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        • #34
          fortifying units in their city? Are you sure? How does it show up in the relations screen (you know the one that shows the +'s and -'s)?

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          • #35
            Probably, "You helped us in our struggle!" or whatever it is.

            Whatever they say when you aid them in a war.

            But the usual + is probably increased than usual, by some number if you garrison in their city. It's just like the - that says "Our close borders spark tensions." I've had that be -2, and I've had it be -4, it all depends on how close your borders are, as well it depends on how much you aid them in their war.

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            • #36
              I think perhaps it would be nice in a future Civ game to have two different agreements:

              1) Open Borders. Allows trade routes and passage for scouts/explorers, missionaries, workers/settlers... and somehow escorts for settlers. Dunno how to make that work.

              2) Right of Passage. This allows your full military in.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #37
                Originally posted by Arrian
                1) Open Borders. Allows...somehow escorts for settlers. Dunno how to make that work.
                I like to escort my settlers with vast armies of Praetorians
                THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                • #38
                  You don't need settlers if you have Praetorians. All you need is a massive army of Praetorians fed with bananas.
                  USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                  The video may avatar is from

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                  • #39
                    Doesn't that make the settler unnesessary.

                    Edit: Beaten.
                    Last edited by Thedrin; July 25, 2006, 10:35.
                    LandMasses Version 3 Now Available since 18/05/2008.

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                    • #40
                      I'd prefer to see units moving through foreign nations freely. Keep open borders for trade agreements and such.

                      1) Stationing units in a foreign, sovereign civ gives a diplomatic penalty related to the size of the force stationed and current diplomatic realities (war allies or not).

                      2) Units can't be expelled in the CivIII and CivIV manner. War must be declared to remove units and even then units have to be killed off - they are not magically transported to outside the borders.

                      3) To deter CivIII style attacks the AI (and human) can use military units to prevent the movement of forces inside its borders. This could be done by giving military units the option to roadblock domestic tiles. Any civ attempting to move a military unit onto such an occupied tile would have to declare war.

                      4) Agreements can be negotiated to reduce the diplomatic penalty for stationing units (giving such an allowance to an AI in your territory will give a positive modifier) in another civs territory. These agreements would not prevent the elements of 3) from occuring.

                      This idea only works if the AI can be programmed to succesfully block off important areas of its lands and still allow other nations military passage through its territory. If the AI can't be programmed to do this the idea is useless. The other elements should be relatively simple to implement.
                      Last edited by Thedrin; July 25, 2006, 10:40.
                      LandMasses Version 3 Now Available since 18/05/2008.

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                      • #41
                        If only they would make some sort of "Border Security" where if you have open border agreements you can decide how lenient to be, and what kind of units, and such, etc.

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                        • #42
                          ...Which could also lead into a whole 'nother ballgame with things like terrorism...

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