Originally posted by CarnalCanaan
There is a massive penalty for burning down someone's holy city, which will enrage even the most mild of leaders. This is understandable. However, the penalty for razing cities does not seem connected to their size or cultural output.
To obliterate a metropolis of millions of persons that serves as a cultural icon to millions more should be a HUGELY expensive diplomatic decision that would probably stop late-game razers (*cough* Monty...).
Perhaps it could be called the 9/11 Mechanism: razing (or even just attacking) a culturally significant city (top five in global rankings or beyond Influential in status) results in -1 to -5 diplomatic hit from the victim, -1 to -3 from his allies and -0 to -1 from all others.
Is there any record of such in the playtesting?
There is a massive penalty for burning down someone's holy city, which will enrage even the most mild of leaders. This is understandable. However, the penalty for razing cities does not seem connected to their size or cultural output.
To obliterate a metropolis of millions of persons that serves as a cultural icon to millions more should be a HUGELY expensive diplomatic decision that would probably stop late-game razers (*cough* Monty...).
Perhaps it could be called the 9/11 Mechanism: razing (or even just attacking) a culturally significant city (top five in global rankings or beyond Influential in status) results in -1 to -5 diplomatic hit from the victim, -1 to -3 from his allies and -0 to -1 from all others.
Is there any record of such in the playtesting?
Originally posted by nugog
C'mon.....................
C'mon.....................
I think this makes a lot of sense. I always felt that culture should have a diplomatic impact and that would be a cool way to do it.
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