I was thinking about city razing, and I thought of a good way to make it's consequences more interesting.
When a city is razed, a portion of it's population (I'd say no less than half) should be redistributed to nearby cities. I'd make it so that it all went to the nearest friendly city until that cities population was increased by 50%. Once that city reached the 150% original population limit, the remaining population points would go to the next nearest friendly city, and so on until all the population is redistributed. If there's no room among the cities of the same civilization (i.e. the civilization has 4 cities of size 12, 4, 2, and 1 and the size 12 city got razed), the excess would go to the nearest city of a civilization that has open borders. If there are no civs with open borders, it would go to the nearest city that the civilization was not at war with. If there were no other civilizations which they were not at war with, they would go to the nearest city from a civilization not responsible for the city razing. In a situation where that's not possible (i.e. only 2 civilizations left in the game), they would go to the nearest city in the razing civilization that shared a religion. Of course, I don't think the last couple of situations could come up as long as there is Domination victory enabled.
This would have a lot of interesting repercussions. In a very happy empire, having a city razed would at least increase the productivity of nearby cities. In a not-so-happy empire, this would result in unproductive and unhappy refugees in nearby cities and quite possibly stavation. If the civilization is near being wiped out, razing a city could benefit or cause problems for nearby civilizations not involved in the war. You might give civilizations the option of turning back refugees ("2 points of population from Rome want to join your empire, shall we allow it?"), but this would seriously hurt your relations with the civilization the refugees came from and slightly hurt relations with their coreligionists and civilizations with certain civics. If nobody wants the refugees, they could become barbarians - use the type of unit that drafting would produce for their home empire and convert the population to that unit type using that ratio - 3 points of medieval population might become a barbarian maceman that roams around whichever civilization last turned them back.
When a city is razed, a portion of it's population (I'd say no less than half) should be redistributed to nearby cities. I'd make it so that it all went to the nearest friendly city until that cities population was increased by 50%. Once that city reached the 150% original population limit, the remaining population points would go to the next nearest friendly city, and so on until all the population is redistributed. If there's no room among the cities of the same civilization (i.e. the civilization has 4 cities of size 12, 4, 2, and 1 and the size 12 city got razed), the excess would go to the nearest city of a civilization that has open borders. If there are no civs with open borders, it would go to the nearest city that the civilization was not at war with. If there were no other civilizations which they were not at war with, they would go to the nearest city from a civilization not responsible for the city razing. In a situation where that's not possible (i.e. only 2 civilizations left in the game), they would go to the nearest city in the razing civilization that shared a religion. Of course, I don't think the last couple of situations could come up as long as there is Domination victory enabled.
This would have a lot of interesting repercussions. In a very happy empire, having a city razed would at least increase the productivity of nearby cities. In a not-so-happy empire, this would result in unproductive and unhappy refugees in nearby cities and quite possibly stavation. If the civilization is near being wiped out, razing a city could benefit or cause problems for nearby civilizations not involved in the war. You might give civilizations the option of turning back refugees ("2 points of population from Rome want to join your empire, shall we allow it?"), but this would seriously hurt your relations with the civilization the refugees came from and slightly hurt relations with their coreligionists and civilizations with certain civics. If nobody wants the refugees, they could become barbarians - use the type of unit that drafting would produce for their home empire and convert the population to that unit type using that ratio - 3 points of medieval population might become a barbarian maceman that roams around whichever civilization last turned them back.
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