For the record, here's my experience with global warming, meltdowns, and nukes.
I didn't see any global warming until one of my reactors melted down. Then I had a square or two of it turn up. But no big whoop.
After my diplomatic victory, however, I decided that I wanted to force my two remaining rivals into capitulation. So, I built about 10 ICBMs.
Launched them, conquered the cities (easy on Arhipalago -sp?- map that I got randomly).
Now, here's the interesting part. . . even after cleaning up all the fallout. . . there was no change in the rate at which global warming took place. I cleaned it all up and then just "ended turn" for about 200 turns. The rate never changed over all. Though it is "streaky" (might go a turn or three without any warming. But then you'll get a bunch, etc.).
I wondered if perhaps the global warming rate was so high because I was past the max turn limit and had already won. But, reading this, it appears that there is no undoing the "damage" done to the Global Warming rate by nukes. Boo!
Best,
H
I didn't see any global warming until one of my reactors melted down. Then I had a square or two of it turn up. But no big whoop.
After my diplomatic victory, however, I decided that I wanted to force my two remaining rivals into capitulation. So, I built about 10 ICBMs.
Launched them, conquered the cities (easy on Arhipalago -sp?- map that I got randomly).
Now, here's the interesting part. . . even after cleaning up all the fallout. . . there was no change in the rate at which global warming took place. I cleaned it all up and then just "ended turn" for about 200 turns. The rate never changed over all. Though it is "streaky" (might go a turn or three without any warming. But then you'll get a bunch, etc.).
I wondered if perhaps the global warming rate was so high because I was past the max turn limit and had already won. But, reading this, it appears that there is no undoing the "damage" done to the Global Warming rate by nukes. Boo!
Best,
H
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