I am making a custom game speed, it's incredably slow, but the purpose is simply to keep most of the game in a single era. For instance, reashearch might take 3000% (1/10th the speed of Marathon) but the unit building and buildings take the same amount of time. But for later eras, is there a way to get the turns to take months instead of years?
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Custom Slow Gamespeed, Need help
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There is .
With 3000% research, you might just as well disable it, though. You're looking at a couple hundred of turns for a tech, with fast research.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
There is .
With 3000% research, you might just as well disable it, though. You're looking at a couple hundred of turns for a tech, with fast research.
So how do I make turns take months?
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I'd say if I remembered . There was a TURNTIMER_MONTHLY or similar setting... somewhere.
12000 turns, though? I gotta admite that hardcoreness!Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
I'd say if I remembered . There was a TURNTIMER_MONTHLY or similar setting... somewhere.
12000 turns, though? I gotta admite that hardcoreness!
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It may be in gamespeedinfo (under gameinfo) by changing yearincrement to monthincrement. It is also possible to make weeks.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
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Try posting on the creation and files forum.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
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.
Any answer on this yet?
I'd like to slow this game down too.
On Marathon:
15 years pass per turn
Units build in 5-15 turns
Buildings build in 20-30 turns
Research takes 10-20 turns.
I'd like it to be 1 year per turn
Unit build times remain the same
Buildings build times remain the same
Research takes 4 times longer 40-80 turns.
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I've always wanted to do this too. I think that in order t represent a more realistic picture of historical advancement that eras should last alot longer. If you get this to work well please let me know how you did it. I haven't tried any modding yet, but this sounds like something i'd like to try.
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To figure out how to do it monthly, check out one of the mods that does it monthly, like RTW or whatnot. I think you just specify it when you specify how many years each turn takes, but it's been a while.
If you want each turn to take a year, then you have all turns (however many) set to 1 year in the gamespeed excel file.
What you're asking, shinyhalo, is rather simpler than what they're talking about above. Just copy the marathon fields over into a new one, name it differently, and then give it values appropriate to how you want them relative to marathon. When I get home i'll try to look at this if i remember...<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Slowmod: marathon with 1 year per turn and 4x slower research rate than normal marathon. Starts in 4000 bc.
Slowmod0: same as Slowmod but starts at 0 bc.
I set them both for 1500 turns; you could set them for more if you want. Just open the xml file in /assets/xml/gameinfo/gamespeedinfo.xml and see towards the bottom of Marathon, it says MonthsPerTurn 12 and then has 1500 for the number of turns at that increment; just increase that number however you want.
The game start year is set in the other xml file (only present in slowmod0). Integer only is accepted, negative = BC positive=AD.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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