Announcement

Collapse
No announcement yet.

Inverse Difficulty levels

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Most of the AI production/upkeep bonusses are determined by the difficulty set for the human player. Setting the AI at settler will mostly mean must quicker AI research and giving them higher happy/health caps.

    Comment

    Working...
    X