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  • #46
    Originally posted by Alexander01
    My preferences:

    Julius C. - Cha/Exp (currently Washington)
    Augustus C. - Imp/Org (Julius Caesar)
    Mao - Phi/Pro (Unused)
    Napoleon - Cha/Imp (Cyrus)
    Cyrus - Cre/Imp (Catherine)

    Anyway...

    But what do Washington and Catherine get? Also, would there be anything to balance the super-Praetorians that Julius Caesar gets?
    Beer is proof that God loves you and wants you to be happy - Ben Franklin

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    • #47
      Maybe the Stable is something you have to build before you can create any mounted units, that would require access to horses to build.

      This would solve the realism problem with someone being unable to build mounted units after losing access to the Horses resource, since a civilization that had horses at one point would continue to breed them. You could trade for horses, build a couple of stables, and then still be able to make your own mounted units in those cities after losing access to horses.

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      • #48
        Originally posted by Badtz Maru
        Maybe the Stable is something you have to build before you can create any mounted units, that would require access to horses to build.

        This would solve the realism problem with someone being unable to build mounted units after losing access to the Horses resource, since a civilization that had horses at one point would continue to breed them. You could trade for horses, build a couple of stables, and then still be able to make your own mounted units in those cities after losing access to horses.
        I don't see that element of horse trading changing but what do I know? I like your suggestion though, that stables are a precursor to mounted units. Consequently barracks still provide +4 XP for mounted units and the Mongols get +8 XP for mounted units.
        LandMasses Version 3 Now Available since 18/05/2008.

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        • #49
          Interesting point that I saw brought up in another (non-Civ) forum. The Germans get a mini-Ironworks that you can build in every city? That seems head and shoulders above the other unique buildings, especially in a city that does have the Ironworks or Heroic Epic.

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          • #50
            I can see that for Egypt beelining for Calendar would be bad. Also, building Stonehenge would be a no-no as you would loose your Obilisks and not be able to rebuild them. I am assuming that you would not loose the priest bonus in citys that have the real ones built.

            Do you think that is so?

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            • #51
              Originally posted by Thedrin


              I don't see that element of horse trading changing but what do I know? I like your suggestion though, that stables are a precursor to mounted units. Consequently barracks still provide +4 XP for mounted units and the Mongols get +8 XP for mounted units.
              It's a major change, but there are quite a few of those in this expansion, and I feel that mounted units are seriously underused, mostly because of the problems with obtaining and keeping the horses resource.

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              • #52
                Originally posted by Louis XXIV At CFC they are saying that it replaces Labs (there are a lot of errors in the article, so we can't be certain of everything).
                Trip just confirmed this.
                Beer is proof that God loves you and wants you to be happy - Ben Franklin

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                • #53
                  Originally posted by Badtz Maru
                  Maybe the Stable is something you have to build before you can create any mounted units, that would require access to horses to build.

                  This would solve the realism problem with someone being unable to build mounted units after losing access to the Horses resource, since a civilization that had horses at one point would continue to breed them. You could trade for horses, build a couple of stables, and then still be able to make your own mounted units in those cities after losing access to horses.
                  I doubt this would be the case. Horses ARE underused, and requiring a building to create them would just aggravate the problem. My guess is that the stable adds +2 XP to mounted XP CUMULATIVE with the Barracks.

                  As to whether the building provides the horse resource itself... That's possible, I suppose. Could be kind of cool.

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                  • #54
                    Originally posted by Common Sensei
                    Interesting point that I saw brought up in another (non-Civ) forum. The Germans get a mini-Ironworks that you can build in every city? That seems head and shoulders above the other unique buildings, especially in a city that does have the Ironworks or Heroic Epic.
                    It needs to be strong, it's so late in the game.
                    The Germans are gonig to dominate the late game between this and their late game UU.

                    Assuming they survive till then.

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                    • #55
                      Originally posted by Simplicity
                      Assuming they survive till then.
                      If I start off on the same continent as them there's no way I'll let them get to the late game - builder style be damned.
                      LandMasses Version 3 Now Available since 18/05/2008.

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                      • #56
                        Originally posted by Louis XXIV


                        Trip just confirmed this.
                        So the Russian UB replaces Lab not library? Well I think that would make the German UB the clear best.

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                        • #57
                          Originally posted by monkspider
                          Argh, the trait pairings.
                          Yeah, I told you Julius would get Imperialistic.
                          He deserved it, even if it did get stabbed on the way.

                          Augustus would have been great for Imperialistic too, but he was known for beautifying Rome so Creative fits too.

                          Alexander had a huge empire, but he didn't particularly seem interested in maintaining it. If he was, maybe he would have made sure he had a successor rather than just saying, "Oh I don't know. Why don't you guys just fight it out."

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                          • #58
                            Originally posted by Simplicity


                            It needs to be strong, it's so late in the game.
                            The Germans are gonig to dominate the late game between this and their late game UU.

                            Assuming they survive till then.
                            The Russian Research Institute is even later (Computers) and is not in the same class as the Assembly Plant described in the preview.

                            I'm guessing that really it means power adds 50% production in Assembly Plants over the 25% in Factories.

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                            • #59
                              Originally posted by Simplicity


                              Yeah, I told you Julius would get Imperialistic.
                              He deserved it, even if it did get stabbed on the way.

                              Augustus would have been great for Imperialistic too, but he was known for beautifying Rome so Creative fits too.

                              Alexander had a huge empire, but he didn't particularly seem interested in maintaining it. If he was, maybe he would have made sure he had a successor rather than just saying, "Oh I don't know. Why don't you guys just fight it out."
                              I was actually expecting Alexander to get Charismatic and Philosophical.

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                              • #60
                                Originally posted by Swiss Pauli


                                Not sure I agree with this from the human player's perspective: Toku was the ultimate warmonger anyway, but losing ORG will make a big empire hard to sustain and Samurai are melee units so they don't get the PRO bonus. However, I think the new combo will let the AI play a much better game as Toku, or, at the very least, he'll be a much tougher nut to crack.
                                Image it when he starts with gunpowder units. First he gets Drill I, City Garrisson I, and Combat I on each of those units, with a barracks that's 4 promotions, with Red Cross that's an extra promotion of Medic I, with Barracks, West Point, and Pentagon along with Red Cross thats 7 promotions right out of the city with West Point, and 6 without West Point for gunpowder units. Crazy powerful.

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