The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's intentionally left abstract and undefined, but I remember hearing that in one of the earlier Civ games that each unit is approximately a division (10,000-20,000 troops). That doesn't translate well to earlier eras, though.
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
There are 50k soldiers in an ICBM! Isn't that kind of crowded? I mean, it must have been bad in the Trojan Horse, but this is extreme! I have managed to internaly abstract and visualize troop numbers per unit, but this is going to mess all that up big time.
Oh, wait a second. I don't use nukes. I don't have to worry about this. What a relief!
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
So, The value of a unit does not translate into size. Then If I imagine my Praetorians are "500" man Cohorts that's fine and if I imagine them as full "5,000" man Marian Legions, that's fine. Oh, well.
I can have fun making a brigade equal to 5 regiments of riflemen. I can see Artillery grouped as a Battery.
I read in a Roman Warfare Book that a typical Roman Army in Caesar's time was 4 Legions of Infantry and 2 "768" man Ala plus various Auxilery Cohorts. That would be a huge Army to field if using "Cohort" size as base units. (40 Cohorts of Praetorians, 2 Corhorts Min of Cavalry, 1 or units of Artillery, and at least 2 Cohorts of Archers est. total) (I'm willing to try such a stack)
The next question is if there is a Cap on max units per civ or game? In Civ 3 unless they changed it was 4096 units per civ (18 Civs).
Flash
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the Moderator of the World Creators
So, The value of a unit does not translate into size. Then If I imagine my Praetorians are "500" man Cohorts that's fine and if I imagine them as full "5,000" man Marian Legions, that's fine. Oh, well.
I can have fun making a brigade equal to 5 regiments of riflemen. I can see Artillery grouped as a Battery.
I read in a Roman Warfare Book that a typical Roman Army in Caesar's time was 4 Legions of Infantry and 2 "768" man Ala plus various Auxilery Cohorts. That would be a huge Army to field if using "Cohort" size as base units. (40 Cohorts of Praetorians, 2 Corhorts Min of Cavalry, 1 or units of Artillery, and at least 2 Cohorts of Archers est. total) (I'm willing to try such a stack)
The next question is if there is a Cap on max units per civ or game? In Civ 3 unless they changed it was 4096 units per civ (18 Civs).
Praetorians were not soldiers, they were the emporer's guards. I'm suprised the special unit was not legionaries.
That Roman Warfare Book is incorrect. The Auxillery wasn't organized until the rule of Augustus.
I have noticed that there has been a fair amount of argument about the Demographics screen, both with how they get the numbers and what they mean. So I decided to do a little digging through the code and do some experiments to see how it all worked to see if the Demographics can be of any use...
Soldiers- This has been the most intensive and by far the longest to research, as there are many factors that contribute to this number. Firstly it has no bearing on the total units you have in fact you could have zero units but show 100000+ soldiers in the demo screen, you will see how in a second.
Factor 1- Population points. For every two population points from all your cities you get 1000 soldiers. So;
1pop = 0 soldiers
2pop= 1000
3pop= 1000
4pop= 2000
5pop= 2000
6pop= 3000 and so on.
Factor 2- Technologies. Discovering some technologies (mostly military but not exclusively) gives you extra soldiers. I have to say some of them struck me as a little strange, like Military tradition gives you zero but hunting gives you 2000, but I’m not here to argue about that. Here is the list of techs that give you soldiers. If they are not listed then they give zero soldiers.
Factor 3- City Improvement/Wonders. Like discovering some technologies, build certain improvements and wonders will increase the amount of soldiers you have on the demo screen. In this case you amount added for each improvement. For example you get 2000 soldiers for each wall you build, so if you have 5 walls, you have an extra 10000 soldiers. With wonders that give you soldiers, you can only build one so you only get that bonus once. Here is the list of what you get for each improvement. Improvements that don’t give soldiers are not listed.
2000 soldiers- Walls, Castles, Dry dock, Forge, Factory
4000 soldiers- Barracks, Mt. Rushmore, Red Cross, Iron works
8000 soldiers- Heroic Epic, Chichen Itza, Scotland Yard, West Point
Factor 4- Units. Finally each unit type has a different amount of soldiers attached to it, so a warrior contributes 1000 soldiers, while a Swordsman is 3000 soldiers. Interestingly enough a units experience points has no bearing on the amount of soldiers it equates to. Units such as scouts, workers missionaries and spies contribute zero soldiers to the demo screen. Here is the full list of what you get for each unit;
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