Marathon is a lot easier, in my opinion. It accentuates the players advantages over the AI (conducting warfare, exploration), and is a lot more forgiving towards player mistakes - in Normal, if you forget to switch to Representation for 10 turns after finishing the Pyramids, you've lost a significant amount of turn advantage, in Marathon it's not such a big deal in the long run. My first Noble win was on Marathon.
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I started playing epic so I could use Preatorians before they expire.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
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Originally posted by Prussia
Usually when I play a marathon game I use the World Builder just to give each player a certain number of cities, just to get the game moving, because I agree that the beginning is unneccesarily tedious, but in the middle, it gets really fun.
If anyone can make a mod where, if Normal = 100:
Units =100
Buildings = 150
Techs = 200
Or something along the lines of units being not so costly, buildings being a bit more, and techs taking a while to research, in order for units from a certain era to actually have an impact.
Units = 100
Buildings = 100
Techs = 300
Essentially, tech research was the same as Marathon, everything else was Normal - well, there were a few variables that differ between the gamespeeds that I left the same as on Marathon, but I can't remember what they were.
It was a very interesting game, but you spend a LOT of time building units or gold/research/culture - I'd say a good 80% of the game there was nothing else I could build at most of my cities. I got a spaceship victory in the 1100s.
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