The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The unit will heal and fortify every turn it doesn't move regardless of which command was given to it.
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Units do not automatically fortify. However, they do heal every turn they do not move, faster if stacked with a unit with heal 1 or next to a unit with heal 2. Note that unit's heal fastest in their own territory, more slowly in unclaimed or neutral territory, slowest in enemy territory. I do not know the formulae underlying all of this, so I am not sure how much the speed up of being "stacked with a heal unit" offsets the slow down of being in "enemy territory."
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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