I use the "heal" command a lot, since I'm too easily distracted to keep track of turns myself. But I think the unit sits too long sometimes. Several times I've hovered my mouse over a healing unit to find it has full hitpoints. When I click the unit, I can move it, but it doesn't wake up on its own.
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Is the "heal" command bugged?
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What I noticed is that if you heal a stack of units, those that are not damaged just fortify. So your freshly healed units wake up, but those that were undamaged never will."The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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Originally posted by johnmcd
Never had that problem, is it sitting at something like 2.0 out of 2? If so, it's not quite at full health but it is very, very close.
That's it, thanks!
Originally posted by Platypus Rex
I hardly use the button. I alwys use the space bar incase I need the unit for other duties
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Originally posted by Dis
2.0 out of 2 is not full?"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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Originally posted by Azuarc
Do units heal if you space them? I thought they had to be fortified."The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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Originally posted by clinton
Do they heal the turn you fortify them? If not, if you just want a quick heal for a few hit points, it might be better to space than fortify?
There's really no advantage to hitting space over fortifying the unit, except that then you don't have to worry about forgetting to move it next turn.
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Originally posted by LTD
Can a unit that moved heal if it doesn't have March but was in the same stack as a unit with the Medic promotion?www.neo-geo.com
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A unit will heal and fortify as long as it doesn't move.
There's no difference in using the heal, fortify, sentry, or skip turn commands for the purposes of healing and fortifying.
The unit will heal and fortify every turn it doesn't move regardless of which command was given to it.
The difference comes only in when the unit will wake up.
Skip turn - wakes next turn.
Heal - wakes when healed.
Sentry - wakes when enemy near.
Fortify - never wakes.
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