I'm still trying to get ahold on the complexities of the CivIV economy, and I've got some questions about baselines or rules of thumb.
I guess you can imagine a 9 city civ for the purposes of answering the questions.
First.. where do you go to see the exact cost of your empire in terms of gold?
Second.. how much gold per turn is needed to maintain an average empire? Can you get enough gold per turn from a single city focused on gold production? (Say Shrine plus market, grocer, bank and maybe a couple merchant specialists?)
What happens in the rare case that you are producing more gold per turn than you use on all costs and are running research/culture at 100%? Is that extra gold that is created just 'lost'?
How many beakers of research empire-wide would be a nice goal for this civilization? Is 300 beakers a turn enough? (A capitol plus two research focused cities) or should it be more than that? Each extra research city obviously supports but replaces potential production cities.
What is an acceptable rate of production pre-industrialism? Or are you all so busy pop/chop rushing during the opening phases of the game you don't rely on basic city production?
Thanks in advance
I guess you can imagine a 9 city civ for the purposes of answering the questions.
First.. where do you go to see the exact cost of your empire in terms of gold?
Second.. how much gold per turn is needed to maintain an average empire? Can you get enough gold per turn from a single city focused on gold production? (Say Shrine plus market, grocer, bank and maybe a couple merchant specialists?)
What happens in the rare case that you are producing more gold per turn than you use on all costs and are running research/culture at 100%? Is that extra gold that is created just 'lost'?
How many beakers of research empire-wide would be a nice goal for this civilization? Is 300 beakers a turn enough? (A capitol plus two research focused cities) or should it be more than that? Each extra research city obviously supports but replaces potential production cities.
What is an acceptable rate of production pre-industrialism? Or are you all so busy pop/chop rushing during the opening phases of the game you don't rely on basic city production?
Thanks in advance
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