I'm not sure why you would want to do this, but twice now I've seen AI cities lose a religion. Is it possible to remove them? Does it just happen automatically? or is it just a bug?
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Is it posible to get rid of a religion from a city?
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It isn't possible, and I have never seen it.Voluntary Human Extinction Movement http://www.vhemt.org/
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Yes, it's possible:
Let the AI or barbs capture the city and burn it down, then build a new one in its place... Remember to give it the same name. Then, build all the same improvements, and adjust your culture slider to bring its culture back to the same level it was before. Starve/grow the city as needed to bring it back to the same size. And voila!
(Just don't let the offending religion spread again - that would be annoying as hell)THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by LordShiva
Yes, it's possible:
Let the AI or barbs capture the city and burn it down, then build a new one in its place... Remember to give it the same name. Then, build all the same improvements, and adjust your culture slider to bring its culture back to the same level it was before. Starve/grow the city as needed to bring it back to the same size. And voila!
(Just don't let the offending religion spread again - that would be annoying as hell)I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.
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Originally posted by LordShiva
Yes, it's possible:
Let the AI or barbs capture the city and burn it down, then build a new one in its place... Remember to give it the same name. Then, build all the same improvements, and adjust your culture slider to bring its culture back to the same level it was before. Starve/grow the city as needed to bring it back to the same size. And voila!
(Just don't let the offending religion spread again - that would be annoying as hell)No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Originally posted by Bkeela
It isn't possible, and I have never seen it.
is it not possible because you have never seen it?
That's one thing that is missing -- religious strife & persecution/'purification':
State religion would have minimal-or-zero chance of beling eliminated in a city;
non-state religions would have the most, particularly if at war with religion's founder;
under Free Religion, each religion would have minimal.
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Total Realism 2.0 let's you do it. You need a tech and then you build an inquisitor which is the anti-missionary. He has a chance of removing any non-state religions from the city, to deny your opponents the gold/espionage bonus.
I think that mod just incorporated this feature from another mod though, and unfortunately I don't know the original mod or I'd give credit where it was due.
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Originally posted by drsparnum
Total Realism 2.0 let's you do it. You need a tech and then you build an inquisitor which is the anti-missionary. He has a chance of removing any non-state religions from the city, to deny your opponents the gold/espionage bonus.
I think that mod just incorporated this feature from another mod though, and unfortunately I don't know the original mod or I'd give credit where it was due.
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If you go into the worldbuilder city editor you can add or remove religions (Top row of symbols is religions practiced. Bottom row is holy city) but the AI can't use this.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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