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Originally posted by DrSpike
Can we hit you with baseball bats?
A cricket bat would offer a more satisfying sounding "thwack"
Seriously though, hidden resources must be taken into acount by the game, I can't remember a single game where I have not had either copper or iron next to my starting position. (Once I've researched the appropriate techs etc etc)
I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.
I send my warrior/scout (usaually a warrior) 1 spot and look to see if anything is better. I try to settle on hills with planes for the extra shield, and I also look for resources and flood planes nearby. If I can see a better spot nearby (and I actually do quite often) then I'll go there, if I don't see anything better I'll stay.
Originally posted by nugog
Seriously though, hidden resources must be taken into acount by the game, I can't remember a single game where I have not had either copper or iron next to my starting position. (Once I've researched the appropriate techs etc etc)
I guess that's a statistical anomaly.
Well, maybe not, given that the large number of Civ 4 games out there.
At any rate, that's not my experience, since there were many times where I didn't start with copper or iron.
(\__/) 07/07/1937 - Never forget
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(")_(") "Starting the fire from within."
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Seriously though, hidden resources must be taken into acount by the game, I can't remember a single game where I have not had either copper or iron next to my starting position. (Once I've researched the appropriate techs etc etc)
We are talking about two different things: where to place the starting settler, and where to show "blue circles".
Where to place the starting settler: The Map Generator picks a tile as a starting point, then runs an evaluation method to rate how "good" a start it is. If it falls within some given parameters it's acceptable. Otherwise another tile is chosen. The Map Generator will only try a set number of times to find a suitable location to start, after that set number of times it gives up and places the start anywhere.
Where to place "Blue Circles": I have no idea what methodology is used to place the "blue circles" but I have done some mediocre testing and determined that they are not, and by extension we hope the AI is not, seeing into the FOW or seeing resources we don't have tech for.
If you generate a few maps and look at them in WB you will see a minor abundance of "good" places to start, good places to settle, etc. The maps are generated so that there are certain amounts of resources placed in a certain amount of places and everything gets spread around nicely.
Take a look at the CIV4BonusInfos.xml and you'll see all kinds of modifiers to placement on the map. Some are even tied to a player (I don't know how yet, but they look like they are) like iPlayer. Some control how many of the resource appear within X number of tiles from another of the same resource, like iMinAreaSize or iTilesPer or bArea (I'm not sure which.
There are about a dozen modifiers to how resources are placed on a map and I'm not remotely certain how they interact... but I'm gonna find out.
Anyway, start positions are special, and it's the map generator that looks into the FOW, not the AI or anything.
For example, when you start the game you don't always start in a blue circle. Sometimes, you start with no circle but with blue circles nearby.
Because starting position is determined differently (using more unknown factors) than the blue circles, one could presume that most of the time the starting position without the blue circle will become better eventually than the any of the visible blue circles would become, even if they are "superior" immediately.
So when you start a game and you aren't on a blue circle, but there's one a move or two away, don't think 'Damn it! Why didn't they start me over there instead of making me waste the moves?'.
save your game immediately after starting, then explore with your settler and other unit. Then reload the game when you know where you want to settle your first city.
That's not cheating, it's called Informed Playing
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Can't be too informed if he doesn't realise the game autosaves the first turn anyway. There's no need to save it again.
Tom P.
Hmm... What?
The game autosaves after the first turn, not prior to it.
He's saying save the game immediately, then wander around find your spot, re-load the game and go directly to that spot.
The game won't autosave until your first turn is complete, IIRC. Which means if you use the autosave, your two units are where you already moved them to... not where they started at.
Oh, and yes.. it's cheating.
Why not just go into world builder, see whats there and do it that way instead of saving and reloading?
Just to clarify -- I don't take this exploitation that I mentioned to a gross extreme. I only explore no more than four turns and then reload the game at the beginning of the first turn.
It's not like I explore the whole damn map and then reload -- so it's not cheating to the extreme, when I leave something like 99% of the map unknown to myself.
A lot of Republicans are not racist, but a lot of racists are Republican.
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