Which I've noticed too and which also means, if you chop the majority (or all) of your forests, you don't get new forests.
Even with governors not on, I've noticed some sort of "shadow governor" that moves your worked tiles around, frequently to maximize food. (Somebody suggested on another thread this is only for new population, not existing; I'm not sure.) If you chop your bare (no food) hills, it is very difficult to keep the tile worked with just a mine there. In the end, to encourage final growth, you may be inclined to abandon the bare hillocks yourself, at least until windmills come and give you back some food on those.
Hills with the one food on it, from Day One; (hill/grassland,) I have no problemo with chopping; I do it still mostly after Mathematics now, to get the maximum gain; unless there's an absolute emergency I can't just slave away. The city still gets the food and the hammers from the mine (and the prospecting chance and the quick hammers from the chop.)
Even with governors not on, I've noticed some sort of "shadow governor" that moves your worked tiles around, frequently to maximize food. (Somebody suggested on another thread this is only for new population, not existing; I'm not sure.) If you chop your bare (no food) hills, it is very difficult to keep the tile worked with just a mine there. In the end, to encourage final growth, you may be inclined to abandon the bare hillocks yourself, at least until windmills come and give you back some food on those.
Hills with the one food on it, from Day One; (hill/grassland,) I have no problemo with chopping; I do it still mostly after Mathematics now, to get the maximum gain; unless there's an absolute emergency I can't just slave away. The city still gets the food and the hammers from the mine (and the prospecting chance and the quick hammers from the chop.)
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