The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Quick, is the fastest mode, tech times and production times decreased, (I cannot tell you how much, sorry), then normal, then Epic,(years of turns go slower) which tech times and production times is increased, along with GP points needed, and marathon is the slowest, with GP points needed tripled from normal settings, but, I believe it would be wise to wait for someone else. so it is actually, quick, normal, epic, marathon.
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Each category has its own multiplier, but if I am not mistaken, in Epic pretty much everything requires 1.5 times as much. It takes 15 culture instead of 10 to get a border expansion, 1.5 times as many hammers to build a building or unit, 1.5 times as much food for growth and a base of 150 great people points for the first GP. In Marathon, most things are double Epic, meaning triple normal. The first border expansion needs 30 culture, the first great person is 300 points. Units only take 2x the hammers while buildings are 3x the hammers. Research requirements are also modified by this and the number of years per turn changes. The result on marathon is that units tend to stay current a bit longer, and you can do more with them in comparison to the progress of research and development.
Age and treachery will defeat youth and skill every time.
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