I like the nationality as modeled in Civ 4 as is, primarily because it CAN'T revolt (it can flip, though). Having a multinational empire means more management, but not imminent defeat.
Just ask the Austrians. For all the nailbiting over slavic nationalism, it was Napoleon that finally brought them down.
But, one thing I've always wanted: Immigration!
I think this would work well within the current Civ 4 system. Simply modify the precentage of a given nationality in a city population up over time due to, for example, trade routes or tech disparity. This wouldn't bring a powerful empire to its knees (any more than immigration will harm the United States... ooops! ), but it would require modified resource distribution.
However, the REAL value of immigration would be harder to simulate: the infusion of innovative, entrepreneurial individuals into the society. Maybe diversity could trigger the creation of GP points.
Just ask the Austrians. For all the nailbiting over slavic nationalism, it was Napoleon that finally brought them down.
But, one thing I've always wanted: Immigration!
I think this would work well within the current Civ 4 system. Simply modify the precentage of a given nationality in a city population up over time due to, for example, trade routes or tech disparity. This wouldn't bring a powerful empire to its knees (any more than immigration will harm the United States... ooops! ), but it would require modified resource distribution.
However, the REAL value of immigration would be harder to simulate: the infusion of innovative, entrepreneurial individuals into the society. Maybe diversity could trigger the creation of GP points.
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