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Which UU is the best???

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  • #61
    Well, I'm working on my first game as the British and man, those redcoats are great! they get an extra 2 strength over the rifleman, plus 25% against mounted AND guns. That means they are a 20 when facing those units, and that's without a promotion.

    But, there is a secret with them too. the secret lies with building a ton of macemen with city raider ability. So, you get a maceman at city raider 3, then upgrade him to a redcoat, and suddenly you have a redcoat at City raider 3 (which is not available to the redcoat unit). that can wipe out anything in a city, even up to INF. I had a redcoat that was city raider 3 plus combat 1. It rocked...unlit of course I stupidly left it under protected and 3 RTL and a calvery attacked it. 1 RTL lived.Eventually this will mean INF and MINF with city raider abilities.

    So, the redcoat is now a pretty cool unit in my book. but, it starts with macemen....

    sparky

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    • #62
      Starts with axemen mate

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      • #63
        really it starts with warriors.

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        • #64
          Originally posted by Dis
          really it starts with warriors.


          it's all based upon the upgrade path that you need to keep your units on.. at certain points, a unit type can jump off the path.. so just use the right ones.

          city raider x3 Grenadiers are ok, but city raider x3 Riflemen rock. especially when they're Red coats.

          ways to build City Raiding Riflemen:
          don't get Chemistry... you'll still be able to build Macemen/Sam. etc with City Raiding upgrades, and then spend the upgrade cash to make them Riflemen. the moment you get chemistry, you can't build macemen anymore, and you're stuck with units that can't City Raid until Tanks.

          granted, once your opponents also shift to Riflemen, then it's back to Grenadiers for you.

          but you should already have something better than that by then anyways

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          • #65
            The good thing about the jaguar is that you can go right for ironworking, and not worry about expanding in order to get iron. All you have to do is research, build, and rush, and you can take out your neighbor easily. Probably not as good as Pretorians, but it's a different all-around stratagy; if you're rushing to ironworking to get pretorians (or just plain swordsmen, for that matter; a basic swords rush does work), you generally need to also expand early on in order to get iron, and it's probably best that you expand even before you can see the iron just to be on the safe side. It's a whole different stratagy, and it's more difficult to make it work economically.

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            • #66
              Re: Which UU is the best???

              Originally posted by fani
              I came to the conclusion that the UU of each civilization weight as much as its traits and as a result the UU of each civ plays a major part in making the selection of which civ to play with.

              As far as i am concerned...playing on monarch difficulty i vote the Immortal the value of which i just recently discovered..The bonus vs archers and immunity to first strikes combined with the 2 movement points is awesome (especially since the ai uses mostly archers to defend its cities).

              Let's find out which one is the best or at least the most popular....
              Having just won for the first time on Monarch, I have to agree with this sentiment. With Cyrus, I was able to use my immortals to destroy the Mongols very early in the game, which gave me a lead I never lost. The other great thing about immortals is that, unlike the chariots they replace, they get defensive bonuses - so you can use them to defend the cities you've jusy gained until proper defence units can be built. So you don't need to worry about producing anything else for the initial rush.

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              • #67
                The Quecha give a similar advantage, w/o requiring horses. Sure, Immortals are better than Quecha, but Quecha can do some impressive things (which I explored last night). And the Incan traits are much better than Persia's.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #68
                  Originally posted by Arrian
                  And the Incan traits are much better than Persia's.

                  -Arrian
                  For warmongering, maybe. Expansive may not be the best, but creative I find to be very useful.

                  Anyway, that's a subject for another thread.

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                  • #69
                    Hmm. To be fair, I always downplay CRE, but I've actually never tried it. It just strikes me as such a poor trait that I've never been interested in playing with it.

                    Financial is one of the most powerful traits. Aggressive is ok, but in combination with a useful UU it becomes better than ok. Get a barracks up (1/2 cost) and you can pump out Combat I/Cover Quechas.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • #70
                      Originally posted by Arrian
                      Hmm. To be fair, I always downplay CRE, but I've actually never tried it. It just strikes me as such a poor trait that I've never been interested in playing with it.

                      -Arrian
                      Try it sometime. One big issue is you don't have to worry about mysticism because obelisks are a step down.

                      Although, once you get Myst and build Stonehenge you are looking at 3 cpt in every city with no effort ever.

                      A benefit that snuck up on me is you can build your cities in more places because you know the fat cross will open up in 4 or 5 turns tops. So while others are trying to determine if they want the corn now and wait 'till they get a theatre built to get to the iron I can drop my city in either place and in 5 turns I know I've got both.

                      Tom P.

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                      • #71
                        Persia and Egypt are actually teed up as the next civs I intend to play around with (never used either of 'em).

                        Generally, playing non-CRE civs, I really don't have much trouble with culture (especially if I'm SPI). It's fairly rare that I feel compelled to settle a city one tile over from where I really want it so I have immediate access to a resource. I've done it, but it's not something that has really left an impression on me such that I find CRE particularly attractive.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #72
                          Originally posted by Arrian
                          Persia and Egypt are actually teed up as the next civs I intend to play around with (never used either of 'em).
                          I'd like to hear how you feel about them afterwards.

                          Generally, playing non-CRE civs, I really don't have much trouble with culture (especially if I'm SPI). It's fairly rare that I feel compelled to settle a city one tile over from where I really want it so I have immediate access to a resource. I've done it, but it's not something that has really left an impression on me such that I find CRE particularly attractive.

                          -Arrian
                          Well, remember, I still can't beat Warlord so take my strat at your own risk. I guess the other thing to remember is that it's 2 cpt in each city, so when you have a new city you get more culture. And every city after that is yet more culture. I've been in games where I'm loosing badly but my culture is 2 or even 3 times higher than my closest rival. And without much trying.

                          I think you'll be pleasently surprised.

                          Now I want a SPR/CRE leader that starts with Myst. Then I'll be able to win, yeah.

                          Tom P.

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                          • #73
                            Creative is fun, because it allows you to completely forget about mysticism for a long time because you don't need to build oblisiks.

                            The problem is that it is only good for allowing you to delay mysticism and save you from building obslisks.

                            Essentially, creative is a trait that is completely worthless after a hundred years or so. All it does is allow you quicker access to resources in the very beginning of the game, but you're still going to have to spend the time to 1) research the appropriate tech to take advantage of the resource 2) build a worker, build the improvement, connect the resource.

                            During that time you very well could have built an obslisk and freed up that extra 'trait spot' for something like.. expansive or financial or aggressive that will provide benefits for the entire game.
                            Last edited by Rancidlunchmeat; June 21, 2006, 17:02.

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                            • #74
                              This is a "Best UU" thread, not a "Best Trait" thread

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                              AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                              AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
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                              • #75
                                Originally posted by LordShiva
                                This is a "Best UU" thread, not a "Best Trait" thread

                                True, but closer investigation of the 'Best UU' lead to the conclusion that the 'Best UU' isn't necessarily something that can be assessed on its own, rather it must be examined as which UU has the best synergy with the Leader's trait combination.

                                Therefore, the inevitable journey into the 'Best Trait' debate.

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