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Which UU is the best???

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  • #16
    As for best UU my votes would probably go to: Jaguar (if you're looking at an early conquest), Praetorian (nice strength and has a long life) and the Fast Worker (it never gets obsolete and you have it from the very beginning)


    I must admit I've never actually played a game as the Indians, but Asoka is always among the leaders with the highest scores, so I guess this worker unit makes a big difference

    Originally posted by fani
    Thats one of the main reasons i wanted to make this a poll

    The Banana warior UU option

    This space is empty... or is it?

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    • #17
      Overall - fast worker, the time saving really adds up.

      Militarily - Cossacks, nothing can touch them until infantry (and I usually beat the AI to Assembly Line by some distance).
      Never give an AI an even break.

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      • #18
        I'm liking the Camel Archer. Big strength, big movement, immune to first strike, and resource independant.

        And Saladin is no slouch as a leader either.

        Tom P.

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        • #19
          the problem with the praets is that they get minced by axemen
          Safer worlds through superior firepower

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          • #20
            Originally posted by rah
            Cossacks, they have a long enough shelf life and can chew up calvary.



            Yes!

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            • #21
              I think different UU's are better for different situations:

              For instance: Fighting barbarians on the cheap: Quechas
              Swarm Rush your neighbor early and on the cheap? Immortals or War Chariots
              Overall the most improvement over the default?: Cossacks
              Most useful in all situations for the entire game?: Fast Worker

              I think for pure versatility and the greatest "turn advantage" over an entire game the Fast Worker is the "best" UU. Although, in a multiplayer game, it is very easy to get rushed by UU Chariots or Praetorians and not survive long enough to enjoy that turn advantage. Therefore, it is not really possible to define the best UU for every situation.

              BTW Redcoats have great stats, but they suffer from a very short shelf-life, since I usually find myself learning railroad (machine guns) right after rifling.
              "Cunnilingus and Psychiatry have brought us to this..."

              Tony Soprano

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              • #22
                Originally posted by padillah
                I'm liking the Camel Archer. Big strength, big movement, immune to first strike, and resource independant.

                And Saladin is no slouch as a leader either.

                Tom P.
                Camel Archer replaces the Knight which has the same strength and is also immune to first strikes. The advantages of Camel Archers are that they are resource independent and have +25 % withdrawal chance.

                Camel Archer's value increases/decreases depending whether you have both iron and horses. If you lack one or both, you really appreciate playing with Saladin (you shold use them to get an iron or bronze source for Macemen, though, as it is still hard to try to capture cities with only camel archers and catapults). If you have iron and horses both already this advantage becomes redundant.

                The extra withdrawal chance, however, might come in quite handy, particularly if you upgrade them with Flanking I and II, which amounts to a cumulative + 55 % withdrawal chance!
                "Common sense is as rare as genius" - Ralph Waldo Emerson

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                • #23
                  Panzers are a good endgame unit, but the drawback, of course, is that you do get them at the end of the game.
                  The Apolytoner formerly known as Alexander01
                  "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
                  "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
                  The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report

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                  • #24
                    Originally posted by Alexander01
                    Panzers are a good endgame unit, but the drawback, of course, is that you do get them at the end of the game.
                    If only I could have panzers at 3000 BC


                    IMO the best UU is fast worker for obvious reasons.
                    Vi Veri Veniversum Vivus Vici

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                    • #25
                      Originally posted by Flamer(fin)


                      If only I could have panzers at 3000 BC
                      One word: Worldbuilder!

                      And Fast Worker is a very good UU, if not the best.
                      I love being beaten by women - Lorizael

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                      • #26
                        Originally posted by Snotty
                        the problem with the praets is that they get minced by axemen

                        Don't I know it.

                        Praetorians only really work against AIs. They can be well defended against by human players who know what they are doing.
                        One day Canada will rule the world, and then we'll all be sorry.

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                        • #27
                          Originally posted by conmcb25
                          Redcoats


                          I find myself usually picking up Replaceable Parts to get to Rifling (trade for gunpowder at that point), before Mil. tradition....

                          so these tend to have a long shelf life for me
                          Last edited by MadDjinn; May 28, 2006, 21:45.

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                          • #28
                            Praetorians get eaten up in multi-player play by Axemen upgraded with Shock. It's rare to find a player that picks Rome in MP Ladder games.

                            Cossacks are pretty deadly, especially in MP Renaissance starts. However, there is a counter towards them. When facing a stack of Cossacks in multi-player, I'll cat them once and hit them with Cavalry upgraded with Flanking II. Though Cossacks have the vs. bonus against mounted units, the Flanking II plus the natural withdrawal the Cavalry already have give Cavalry a total of 60% withdrawal. Using this method, I will lose a catapult and about 3 Cavalry for every 2 Cossacks. He who fights and runs away, lives to fight another day.

                            Ohh, I just noticed Ancyrean picked up on the Flanking as well. Flanking and Sentry have to be my favourite promotions on Mounted and Naval units.

                            On Naval units such as Galleons, after Flanking I, it opens up the way to Navigation I (+1 movement) which is great if you want to boat drop an opponent.

                            By the way, I highly recommend people try out some multi-player and maybe join the Ladder if you get tired of the AI. We're looking to grow and you'll find a vastly different gaming experience.

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                            • #29
                              [list=1][*]Immortals: They may be the most long-lasting* unit in the game. Well promoted with the right advantages they can serve as clean-up units against calvary.
                              [*]Praetorians: It's been said. They rock hard.
                              [*]Fast Workers: A UU for the peaceniks!
                              [*]SEALs: FDR's gonna go git 'imself sum o'erseas dependencies. Yeehaw![/list=1]

                              *Excepting the Fast Workers, of course.
                              "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
                              "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
                              "If one has good arms, one will always have good friends." - Machiavelli

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                              • #30
                                I like quecha's my self. You can start out of the gate and go grab a capital city site as your second city before anyone has much of anything going on. On monarch and above the ai's all have archers to start and quecha's get 100% verses them.

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