Originally posted by CerberusIV
The bit I have never been clear about with walls is what exactly counts as a gunpowder unit. The game has different categories of units which show up as such in the military advisor and the gunpowder ones are clear. In that screen cannon are listed as siege units, not gunpowder. So do they ignore walls or not? Same question for armour and helicopter units later in the game. They should surely ignore walls but do they as they aren't listed as gunpowder units?
EDIT: I went into the Worldbuilder to try and answer my own question and ended up more confused. I picked a walled city on a hill and checked the combat odds with a variety of attacking units. Once I had bombarded the cultural defence down to zero the walls didn't show up at all on the combat odds. All the factors that showed were the same for gunpowder and non-gumpowder units.
The bit I have never been clear about with walls is what exactly counts as a gunpowder unit. The game has different categories of units which show up as such in the military advisor and the gunpowder ones are clear. In that screen cannon are listed as siege units, not gunpowder. So do they ignore walls or not? Same question for armour and helicopter units later in the game. They should surely ignore walls but do they as they aren't listed as gunpowder units?
EDIT: I went into the Worldbuilder to try and answer my own question and ended up more confused. I picked a walled city on a hill and checked the combat odds with a variety of attacking units. Once I had bombarded the cultural defence down to zero the walls didn't show up at all on the combat odds. All the factors that showed were the same for gunpowder and non-gumpowder units.
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