I don't do threads often and haven't for awhile, but I really am starting to get confused on this subject, so I'm doing what will probably be a short one. Maybe I've played too many games of "Stronghold 2" or Civ3, but I kinda like the idea of walls. Gives a feeling of security. 
But in general, we have the "culture defense" thing, which I don't fully understand. Then there's the gunpowder thing. And then there's another thread where the old grognards advise a newbie that field troops are more effective anyway. They frighten the AI and have mobility. All this seems to argue against building walls, ever. (Aside from the fact that they often take awhile and delay your Wonders and other improvements.)
Now we all know the forts suck in Civ4. Basic posited question, is there any reason, (besides historical thoroughness,) for Walls??
Subpoints:
1. If culture defense exists, but is lower than what it would be for walls, is it automatically walls for defense?
2. If culture is beat lower than walls, (catapaults or something,) do walls kick in? What if you start with culture defense and then finish walls, do you get revived defense (from walls?) What if walls get beat down, does culture kick in?
3. Does anybody (besides maybe me
, ) feel that walls help with "raging Barbarians?"
4. Does anybody (besides maybe me
, ) feel that walls are still useful after gunpowder because AI's (or even conceivably live MP's in a cash bind,) probably still have a lot of non-upgraded, non-gunpowder units?
5. Does anybody (besides maybe me
, ) feel that the one culture point for castles is worth something, even after gunpowder surfaces?
Don't all beat feet all at once to answer on this fascinating topic!

But in general, we have the "culture defense" thing, which I don't fully understand. Then there's the gunpowder thing. And then there's another thread where the old grognards advise a newbie that field troops are more effective anyway. They frighten the AI and have mobility. All this seems to argue against building walls, ever. (Aside from the fact that they often take awhile and delay your Wonders and other improvements.)
Now we all know the forts suck in Civ4. Basic posited question, is there any reason, (besides historical thoroughness,) for Walls??

Subpoints:
1. If culture defense exists, but is lower than what it would be for walls, is it automatically walls for defense?
2. If culture is beat lower than walls, (catapaults or something,) do walls kick in? What if you start with culture defense and then finish walls, do you get revived defense (from walls?) What if walls get beat down, does culture kick in?
3. Does anybody (besides maybe me
, ) feel that walls help with "raging Barbarians?"4. Does anybody (besides maybe me
, ) feel that walls are still useful after gunpowder because AI's (or even conceivably live MP's in a cash bind,) probably still have a lot of non-upgraded, non-gunpowder units?5. Does anybody (besides maybe me
, ) feel that the one culture point for castles is worth something, even after gunpowder surfaces?Don't all beat feet all at once to answer on this fascinating topic!
but they don't......
Whereas with walls, you only get the defensive value, before culture overtakes it, other than the one point later if you go on to a castle. Walls are needed quite commonly, if at all, in the early game too, where they represent a major expense and diversion for the then-small production from limited sites.
, ) it seems like they are diverting you/me or whoever builds them from more critical stuff, without a real major return, unless its a real "un patrie endanger" type of thing. (Pardon my French
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