Hmmm, I got the tip that grouping my workers would make the worker management less all over the place and thus offer me a way of turning off automation without being overwhelmed with having to give worker orders every turn.
But I just want to check with you people to see if I have correctly identified an issue that I need to keep in mind if grouping workers.
Building a railroad on grass takes 3 worker turns. If 2 grouped workers are to build this, does this mean that 1 worker will be idling during the second turn as the first worker can finish the railroad by himself? Or will the 2nd worker start to build on the adjacent square during the second turn (given I have given them orders to build from A to B)?
Equally, having 3 grouped workers build 2 camps that takes 4 turns each to finish, will I lose 4 worker turns due to 'locked-in' workers?
But I just want to check with you people to see if I have correctly identified an issue that I need to keep in mind if grouping workers.
Building a railroad on grass takes 3 worker turns. If 2 grouped workers are to build this, does this mean that 1 worker will be idling during the second turn as the first worker can finish the railroad by himself? Or will the 2nd worker start to build on the adjacent square during the second turn (given I have given them orders to build from A to B)?
Equally, having 3 grouped workers build 2 camps that takes 4 turns each to finish, will I lose 4 worker turns due to 'locked-in' workers?
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