I can't seem to grow a decent civ any more, even dropping the difficulty down to (shamed embarrassment) noble level. I'm well aware of the dynamics of number of cities vs. maintenance costs. I understand about ways to enhance cashflow, like borders agreements, financial civ trait, and courthouses to hold down maintenance costs.
The trouble is, even on noble lvl, you don't have the luxury of sitting on your hands until your tech and economy can support more cities. Even at mediocre levels, the AI snaps up all available terrain post haste and it's time to start over again. The alternative is to grab what you can, crash and burn when your economy goes to pot and you fall behind on tech- and start over again.
I've been playing since Civ I, and I played Civ IV when it was first out, so I'm not just a noob trying to get a handle on it. Sitting down with it again since the latest patch has been a nasty surprise. What's different? What am I missing? Do I just have to beeline to alphabet and currency at the expense of everything else? (Even doing THAT, the maintenance costs crush me long before I can start building courthouses and markets.)
The trouble is, even on noble lvl, you don't have the luxury of sitting on your hands until your tech and economy can support more cities. Even at mediocre levels, the AI snaps up all available terrain post haste and it's time to start over again. The alternative is to grab what you can, crash and burn when your economy goes to pot and you fall behind on tech- and start over again.
I've been playing since Civ I, and I played Civ IV when it was first out, so I'm not just a noob trying to get a handle on it. Sitting down with it again since the latest patch has been a nasty surprise. What's different? What am I missing? Do I just have to beeline to alphabet and currency at the expense of everything else? (Even doing THAT, the maintenance costs crush me long before I can start building courthouses and markets.)
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