Originally posted by MadDjinn
forts should remove tile improvements (they're big)
should allow a ZOC around them of 1 tile (maybe make it a 'cultural' boundry to make that happen - so it looks like a city with no cultural growth)
unlimited troop residence.
some high amount of defence % bonus. (or for ease of coding... could be a 'city' that can build walls/castle only)
for modern times, then the defense bonus drops (say post gunpowder as now exists, but not fully dropped, maybe 50% less defense)
forts built anywhere, except within other cultural borders. fort ZOC cannot be removed by cultural expansion. possible exception is when a non-open borders cultural border fully envelops the forts ZOC. then fort defenders could be forced out due to no food...
forts should remove tile improvements (they're big)
should allow a ZOC around them of 1 tile (maybe make it a 'cultural' boundry to make that happen - so it looks like a city with no cultural growth)
unlimited troop residence.
some high amount of defence % bonus. (or for ease of coding... could be a 'city' that can build walls/castle only)
for modern times, then the defense bonus drops (say post gunpowder as now exists, but not fully dropped, maybe 50% less defense)
forts built anywhere, except within other cultural borders. fort ZOC cannot be removed by cultural expansion. possible exception is when a non-open borders cultural border fully envelops the forts ZOC. then fort defenders could be forced out due to no food...
so... they should not remove the other imrovements.
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