Originally posted by Dis
I just wonder why they got rid of armies. It seemed like a step backwards.
I just wonder why they got rid of armies. It seemed like a step backwards.
Also if you built one the AI never attacked it, even if it had enough units to defeat it.
So Armies were a win-win for the human player against the AI.
But isn't the stacking of units, similar to an Army - without the game imbalance.
and losing track of what civ is actually about.
I'm surprised though that nobody weighs in on plantains? 
; CTP's system, which also involved unit specialization as "flankers," melee and "ranged" within battles, was super-cool with me.
In truth, some national military systems just have a leg up on others and I, again at the time of Civ3, thought of it that way. Armies made a lot of sense in the "Ancient Med" variant, where I would take Rome and face off against multiple barbarian enemies, including, besides Gaul, "Germanic Tribes", Huns; also the generic "raging barbarians." In real life, Roman tactics and strategy did give them a leg-up fighting multiple hoards, so why not armies for the human player?
Ditto for Alexander's phalanx and the Nazi German blitzkrieg. Masses folded for them virtually inexplicably and without warning. 
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