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  • #16
    Originally posted by Dis
    I just wonder why they got rid of armies. It seemed like a step backwards.
    Armies did not work. The AI rarely built them, if they did build them it usually contained only one unit.

    Also if you built one the AI never attacked it, even if it had enough units to defeat it.

    So Armies were a win-win for the human player against the AI.


    But isn't the stacking of units, similar to an Army - without the game imbalance.
    Last edited by Harrier UK; May 10, 2006, 20:36.
    "What if somebody gave a war and nobody came?" Allen Ginsberg

    "Opinions are like arses, everyone has one." Anon

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    • #17
      CIV stacking is better than the silly armies implementation in III. Does anyone disagree with that?

      Banana option is a way to show how many people either don't care, don't know, or regard the poll as irrelevant. As in this case, where we all know that the combat and units are very abstract, no matter how the game implements them. If your way is significantly better, then we will all do it, but the poll part is meaningless, unless those voting intend to help. Otherwise, bananas!
      No matter where you go, there you are. - Buckaroo Banzai
      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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      • #18
        Originally posted by Blaupanzer
        CIV stacking is better than the silly armies implementation in III. Does anyone disagree with that?

        Banana option is a way to show how many people either don't care, don't know, or regard the poll as irrelevant. As in this case, where we all know that the combat and units are very abstract, no matter how the game implements them. If your way is significantly better, then we will all do it, but the poll part is meaningless, unless those voting intend to help. Otherwise, bananas!
        Well, Dale is working on a combat stacking mod which will even improve on CIV. More than you can imagine.
        "What if somebody gave a war and nobody came?" Allen Ginsberg

        "Opinions are like arses, everyone has one." Anon

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        • #19
          I for one thing the current battles are large enough. Too large the game gets slowed down in MP. Besides nothing is really gained with regards to RNG when 80 cav attack 50 units vs 40 cav attacking 25.
          Citizen of the Apolyton team in the ISDG
          Currently known as Senor Rubris in the PTW DG team

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          • #20


            let's just make the uber-game that puts games within games...

            civ is a strategic game where a large number of things are abstracted for good reason, it's called gameplay cohesion. having to controll all the wars, even if you're a warmongerer, would get massively tedious after awhile. not to mention requiring another graphics card update and losing track of what civ is actually about.

            and there's plenty of other games that do what you suggest... but they don't do what civ does, so

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            • #21
              Bananas are a tasty as well as healthy treat.
              "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
              "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
              "If one has good arms, one will always have good friends." - Machiavelli

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              • #22
                I like bananas and they like me. Those of us with high blood pressure need our potassium and bananas are full of it. I'm surprised though that nobody weighs in on plantains?

                To be more on topic ; CTP's system, which also involved unit specialization as "flankers," melee and "ranged" within battles, was super-cool with me. There may be residual copyright concerns dealing with why it can't be copied exactly, but also Firaxis' pride; they never wanted to admit CTP had anything they couldn't do better. (I personally liked some of the terrain, the unconventional combat units and FutureWorld.) I think combat could be less "simplified" without throwing the baby out with the bathwater and making this again a supremely micro-managed game.

                I liked armies at the time in Civ3. I now see the argument that they were a hideous bias in favor of the human player, but at the time, I didn't much care. I often like to play on relatively low difficulty levels to get a minor challenge, but still a result of me totally smashing multiple enemies; its an ego thing. In truth, some national military systems just have a leg up on others and I, again at the time of Civ3, thought of it that way. Armies made a lot of sense in the "Ancient Med" variant, where I would take Rome and face off against multiple barbarian enemies, including, besides Gaul, "Germanic Tribes", Huns; also the generic "raging barbarians." In real life, Roman tactics and strategy did give them a leg-up fighting multiple hoards, so why not armies for the human player? Ditto for Alexander's phalanx and the Nazi German blitzkrieg. Masses folded for them virtually inexplicably and without warning.

                But yeah, this time we need something new. C'mon Firaxis, remember that pride!

                However, I voted in the poll for option 3, which seemed most like CTP combat.

                And I did miss the banana option!
                You will soon feel the wrath of my myriad swordsmen!

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                • #23


                  For a game that puts much complexity into trade, commerce, city dynamics etc, the combat system does seem overly simplistic for the actions of epic civ's.

                  The hard part would be keeping the balance, not turning CIV into something it's not - a wargame.

                  I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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                  • #24
                    ...The hard part would be keeping the balance, not turning CIV into something it's not - a wargame...
                    CIV is a lot of things, but saying that CIV is not a wargame.. makes no sense.. at least to me :P

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                    • #25
                      It's a civilization and history simulation game, not a wargame.
                      War is just a (large) part of human history.
                      Vi Veri Veniversum Vivus Vici

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                      • #26
                        I also voted banana, as I am in Dale's camp (Dale's Combat Mod).

                        Dale, are you going to have a lot of fun updating DCM for Warlords?

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                        • #27
                          How did you vote banana without any banana option
                          THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                          AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                          AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                          DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                          • #28
                            If there is no banana option, you vote banana by not voting, of course. Though it does help to let them KNOW you voted banana by posting.

                            Do you eat lots of bananas, LordS?

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                            • #29
                              sure armies did not work in civ3, but that's no reason to take them out. They took the lazy way out.

                              Make them work dammit!

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                              • #30
                                Jaybe:

                                It might be interesting, have to wait and see.

                                Dale

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