So far I'm enjoying this game quite a bit. I can see how it can become so addicting. I'm finding it deep and complex--though not always because it's inherently deep and complex but because some game ideas, functions, etc., are not explained well enough either by the tutorial or the manual. Hence my first batch of questions:
1. How do improved resources work in terms of giving health (for example) to connected cities? I had a city with two fish resources but it was giving only +1 health. Should it not be +2?
2. Also, once I raised the city's health by +2 from resources, my connected capital city remained at +1 health. Should it not go to +2 as well?
3. What is represented by that percentage number I see above the city name on the main screen (e.g. +20%, +40%, etc.)?
4. I'm still not exactly sure how city radius vs cultural borders work in terms of improving/getting access to resources. Does the "fat cross" actually grow or not? If it does grow, how come I can't see it on the city management screen (or the main screen, for that matter) so I can determine where to put things, etc.?
4 (a). If there is a resource like wheat outside of my cultural borders, can I still build a road to it and get the benefits, or does it have to be inside my cultural borders? Or does it have to be inside the city radius?
5. Is there a build option to "build nothing" (there have been times where I wanted to do that)?
6. I also have Civ II but never got around to playing it until recently. But then I broke and got Civ IV after playing the demo. I was having fun with Civ II for the very short time I started to fool around with it. In your opinion, how does Civ II rank? Will I have just as much fun with it as Civ IV or should I just go ahead and uninstall the older version (I'm concerned that lack of enhancements in Civ II will make it more tedious to play and Civ IV is already complex enough without added work)?
Thanks!
1. How do improved resources work in terms of giving health (for example) to connected cities? I had a city with two fish resources but it was giving only +1 health. Should it not be +2?
2. Also, once I raised the city's health by +2 from resources, my connected capital city remained at +1 health. Should it not go to +2 as well?
3. What is represented by that percentage number I see above the city name on the main screen (e.g. +20%, +40%, etc.)?
4. I'm still not exactly sure how city radius vs cultural borders work in terms of improving/getting access to resources. Does the "fat cross" actually grow or not? If it does grow, how come I can't see it on the city management screen (or the main screen, for that matter) so I can determine where to put things, etc.?
4 (a). If there is a resource like wheat outside of my cultural borders, can I still build a road to it and get the benefits, or does it have to be inside my cultural borders? Or does it have to be inside the city radius?
5. Is there a build option to "build nothing" (there have been times where I wanted to do that)?
6. I also have Civ II but never got around to playing it until recently. But then I broke and got Civ IV after playing the demo. I was having fun with Civ II for the very short time I started to fool around with it. In your opinion, how does Civ II rank? Will I have just as much fun with it as Civ IV or should I just go ahead and uninstall the older version (I'm concerned that lack of enhancements in Civ II will make it more tedious to play and Civ IV is already complex enough without added work)?
Thanks!
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