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0.0/1 health and still kicking !!
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Solver, just admit it: This is really a feature from Warlords mistakenly added in 1.61, called the scrouge of the living dead.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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What probably happened is the programmers typed:
< 0 instead of <=0
thereby saying that a unit dies when it's health is less than zero rather than less than or equal to 0. Very interesting.I don't know what I've been told!
Deirdre's got a Network Node!
Love to press the Buster Switch!
Gonna nuke that crazy witch!
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Units have 100 hit points. Their health isn't the same as hit points. Obviously, for a Knight of str 10, 1 strength point = 10 hit points.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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What probably happened is the programmers typed:
< 0 instead of <=0
Hit points are always rounded to the nearest 1/10's when displayed. So this unit had 0 < x < 0.05 HPs left. I've seen this thing earlier, in 1.00 release, and thought the explanation would be obvious for everyone who saw it in their game.
Solver: Could the programmers fix this by writing something like IF hp > 0 AND hp < 0.05 THEN DISPLAY <0.01 or something like that? I know pretty much nothing about the way cIV has been coded.
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